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Re: [microsound] tools-mediums-questions++ - was: Re: [microsound] Csound/DirectCSound/PD



Michal and the Micronauts,

....now this is the kind of thread I've been waiting for....here's my monolithic rant. dissect at will...

***

Choose Your Weapon: The Network as Sound App

(or, Why 100 Monkeys Pounding on 100 MAX/MSP Workstations Still Won't Make a Good Song)

In the last issue of The Wire, there's an interview with 'enfant terrible' Kid 606, wherein he pisses and moans about how many people are making "IDM" ("Intelligent Dance Music"), and that every CD he sells is another email in his Inbox asking what he uses to make it, and another demo on the desk of his prestigeous label. His opinion is that sharing information about the technology behind the music will produce more crap out there, which somehow threatens him and his record label with the possibility of being buried alive in an IDM avalanche.

I can't think of a worse attitude to hold. And I suspect that just about anyone on this list who has had a positive interaction sharing "tech secrets" would agree with me. Anybody (with US$400 to spare + a Mac) can run out and buy MAX/MSP. Anybody (with an internet connection and a box with a soundcard) can download PD. It still takes talent and creativity, or if those words seem 19th Century in the era of technologically assisted generative music, at least it takes a fluency in the language of the machine, to make compelling sounds. (Perhaps, if you're Kid 606, all it takes is an endlessly repeated gimmick, and maybe that is why he is so scared...)

Besides this "machine fluency", of course, it still does take tools to make compelling sounds. I have heard underground Polish sound artists who make things in a freeware, single track cut n'paste sound editor that beat the pants off most any of the MAX patchers currently basking in the sun. As has been said of the word processor, DSP tools haven't enabled "better" art, just more of it. I don't think it is really possible to quantify which DSP app is "better" than any other in any meaningful way. When you choose a sound tool, you choose a metaphor in the form of the graphical user interface, and you choose a system which plugs all the little bits, often the same bits from program to program, just with different names, knobs and sliders, together. Some things, like PD or MAX, allow more combinations than others, some less. As time goes on, these differences become less relevant except to the point where the ways the bits are patched together start to become the "art" and the concept, with the "end product" (enough bass to peel the paint off the walls, for example) sometimes falling by the wayside.

Besides the metaphor of the interface, and the metaphor of how the bits get patched together (both shallow substitutes for actually just doing what you came to do, which is make some fuckin' noise), the last thing you choose when you choose a DSP app is a community. I'm not talking about the PC geeks lining up on one side of the basketball court and the Mac geeks on the other. Nor am I talking about the IDM genre vs the hard noise genre vs the algorhythmic genre. I'm talking about the kind of community that underground hackers and open-source architects create, and which in more commercial programs gets taken up by a paid staff of tech support. When I choose to use Audio Mulch, for example, I know that there is a strong network of beta-testers and users on a list somewhere who can be much more helpful than the overworked staff at the Steinberg helpdesk might be for one of their apps. Likewise if I want an obscure, Atari-emulator sequencer, or one of the open-source object collections being made for PD.

You could argue that similar communities exist for Pro-Tools, or Sonic Foundry programs, or Deck, or Reaktor, or MetaSynth or any other commercial DSP app (* see below). In these cases, however, the open user-communities remain an auxiliery to the closed programmer-community. The programmer-community may give answers and take requests, but the user-community may never be able to take matters into its own hands. In these cases, you really do "get what you pay for", with no chance to customize the metaphors further for yourself. (** see below)

For me, the real roots of innovative electronic music start just as much with the punks, the hip-hoppers and the hackers as with Stockhausen, Reich or Buchla. Each started with something simple--a barre chord on a Gibson SG, a breakbeat and a microphone, or a 386 and a dialup BBS--and through a combination of networking the hell out of it and good-old-fashioned showmanship and friendly one-upmanship carved out their own special place in this swamp we call culture. To hell with your tools, and to hell with keeping your secrets. Drive slow, roll down the windows, turn up the bass and show us what you got.

Best,
Derek
Acoustic.Space.Lab
http://acoustic.space.re-lab.net/lab


***Notes***
*The "battle lines" aren't as stark as this paragraph might indicate. Audio Mulch, while being very underground and involving a large number of users in its development, is not open source. But then again, neither is MAX, and one can't even count the number of programmers making objects for it. While I have my doubts about the "community feeling" of the Sonic Foundery company or the makers of Pro-Tools or Cool-Edit, Steinberg is a much more grassroots company that I beleive are very involved in both the programs they make and in the music those programs help create.


** Those interested in further research in this vein are directed towards the development of the PNG graphics format, the Ogg-Vorbis audio compression scheme, the Apache server software, and --of course-- the Linux platform....

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