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Re: [microsound] gear questions: unfortunate newbie pandering
scott,
here are some pieces of gear, in no particular order, that get plugged into
glitch-head laptops:
mixers:
not all the sounds are going to come out of your laptop. espc if you work
with MAX, you will want to plug things in as well... bring the outside world
into your box. mixers provide a way to keep the signals you want to process
in your laptop level. if you want to work with microphones, you will need a
mixer anyway... dynamic microphones (ones w/o batteries, mostly, also
contact mikes) need serious gain before your laptop will 'hear' them loud
enough. also, if you want to use any external effects, a mixer is essential.
i recommend a small behringer eurorack. fennesz uses one with 10 tracks in
(2 mono mike channels with gain, and 4 stereo inputs), 2 racks out and one
effects send/return, i think. mine is twice as big. (no, i never use them
all...)
continuous midi controllers:
are you a keyboard player? if so, MAYBE a keyboard controller will do you
good. if you want to play piano at your gigs, that is. if not, or you aren;t
planning on impressing people with your best bach, skip the keyboard and get
some rotary knob continuous controllers. doepfer makes a good 16 knob
controller, and also a monsterous 64 knobber that monolake uses with his max
patches. peavy also, and a few others. native instruments has a great list
of all of them:
http://www.nativeinstruments.de/index.php?technisch_us
continuous controllers are built for everything from tweaking synth filters
to toggeling between samples in a sampler object or presets in a module.
much more versitile than an old-fashioned keyboard. or maybe i'm just jaded
that some people actually know how to play them.
other interfaces:
sick of watching people (like me) 'just twiddle knobs'? different types of
midi controllers are also out there. vladislav delay used a midi octo-pad
drum kit to trigger samples and change program parameters when he made
'anima', for example. this is especially cool for something like MAX, where
you design your own instrument. why not design your own controller as well?
look up 'i-cube' for starters. it allows light, pressure, bend, and other
tactile and physical sensors to control midi data. then think up something
we've never seen before. (a punching bag interface? a 3m tall joystick in
the middle of the stage? )
sequencers:
in my quest to escape the mouse, i've looked into attaching external
sequencers to a computer, partly for the big rubber buttons, and partly for
the extra CPU power i get if i don't have something like cubase or logic
running in the background. i won't be using it for sending notes, probably,
but rather to send program change messages to switch between presets or
samples in a module. also, if you have a partner or three, you can send them
the exact same timing information, and keep your sets totally in sync. just
a thought.....
software:
i'm not into mac, so i can't tackle this one. if you had a PC, a few things
come to mind (Audiomulch, PD/GEM...) but you have that covered with
soundhack and max/msp, i gather. this is something for you, though.... midi
ox or hubi's loopback: allows midi apps to talk to each other inside your
machine. if you don't want to use an external sequencer, this can get MAX
and cubase shaking hands. these are PC programs, but maybe there is
something like this for a MAC, too. (maybe MACs are so godlike that they
don't need this kind of app. in which case, suggestion is retracted...)
nuts and volts:
***soundcard with multiple ins and out: look for ASIO drivers to reduce
latency (ie amount of time between when you tell your machine to process
something and when you hear results), and 'full duplex', to be able to
process incoming sounds at the same time you are playing outgoing sounds.
there's quite a bit of ascii spilled about soundcards already. i won't
respill it here.
***midi port: some soundcards have a midi jack or three. most don't. midiman
makes cheap and durable usb midi interfaces. shop around.
another note on controllers:
remember that whatever controllers you use, you will be designing your
patches and onscreen interface around them, and ultimately your sound as
well. if you have a traditional piano-style keyboard, not only will you do a
lot of mousing around, but you will also be importing some very antique
notions of music making into a place where they might not need to be. if you
have some other kind of interface, it becomes part of your process. "how do
i incorperate/(un)learn/master/improvise with/etc the drum-pad/punching
bag/joystick/lightsensor/etc?" becomes just as important as the sounds you
are making.
success!
derek
----Original Message Follows----
From: Scott Handley <thesubtlebody@xxxxxxxxx>
Reply-To: microsound <microsound@xxxxxxxxxxxxx>
To: "\[microsound\]" <microsound@xxxxxxxxxxxxx>
Subject: [microsound] gear questions: unfortunate newbie pandering