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new call | the woodwind glitch rule



To the response below, all I can say is "wow".

I do think we have a new contest here, though:

> searching for the new music. please submit -- but just use woodwind
> instruments.

I'll upload a "woodwind" folder to the hotline server for completed MP3s,
128bit, no longer than 5 minutes. My daughter has a great little recorder I
think I'll use. I don't think I ever would have thought about applying
glitch/microsound approach to a toy woodwind instrument. But then again,
rules have nothing to do with the processes of inspiration and creative
productivity.

-=Trace

----- Original Message -----
From: "michael nisi" <_@xxxxxxxxxxxxxxx>
To: "microsound" <microsound@xxxxxxxxxxxxx>
Sent: Tuesday, April 16, 2002 1:57 PM
Subject: Re: [microsound] call for content | Digital Salvage v.1


> ÝÝ
>
> rules.
>
> any artistic creation is based on conceptual rules -- of course. but
> it's nonsense to restrict tools or to base a concept on tools that
> might be used or not. tools just don't matter. applications have
> fancy names but they are not a concept or artform.
>
> searching for the new music. please submit -- but just use woodwind
> instruments.
>
> anyways, let's move on and break some
>
>
> ^
> Michael Nisi
> www.cf-1.com
> -
> www.unescape.com
> www.michaelnisi.com
>
> ÝÝ
>
>
> ##
>
>
>
>
>
>
>
>
>
>
>
> >jeez, I can't believe how many people are offended by the blanket notion
of
> >"rules".  I'm not convinced that rules automatically equate, particularly
in
> >the context of artistic production, to some kind of fascist gesture. I
think
> >that many of the people who've responded to me with disdain for the
notion
> >of the project are missing the point. In a way, the contest is an attempt
to
> >explore the concept of rules, precisely when couched as something of a
> >manifesto. I came out with the call as a response to the authorial
gesturing
> >of Salvaggio's original post, even despite his last line which struck me
as
> >so silly I almost ignored the whole thing.
> >
> >As I see it, my call for participation in a contest stemming from these
> >rules constitutes a kind of critical gloss on the Salvaggio piece. The
whole
> >"please, I'm an artist, there are no rules!" facade is really annoying
and
> >lazy. I'd rather carry on a different conversation.  In particular, I'm
> >interested in specific responses to the spirit of the project as
described
> >in the call for contributions (not Salvaggio's article). I thought of
this
> >project as an effort to defuse any potential revolutionary/authoritarian
> >taint on the rules by viewing these rules specifically as a way to
structure
> >a game.
> >
> >For those of you who don't play games or abide the slightest whiff of
> >totalitarianism, perhaps the scientific model might work for you. Does
this
> >qualify as an experiment (devslashnull, what do you say?), since it sets
up
> >rules in order to generate a condition of production, and it has specific
> >standards that can be refered to in order to determine the degree to
which
> >the produced work has been shaped by those rules. But I'm not staking on
any
> >connection to the term "experimental" here. The word is not just
over-used,
> >it's mis-used, most frequently as a synonym for improvisational
> >knob-twiddling and the like. It's used to mean "weird" (another
frequently
> >misused word) or "I'm too lazy to try to find a way to describe what I'm
> >doing because, hell, I don't use rules anyway, and what's a description
but
> >a rule trying to sneak in after the fact!"
> >
> >There's you a new can of worms. Time to get back to violating the Ten
> >Commandments or something.
> >
> >-=Trace
> >
> >----- Original Message -----
> >From: "michael nisi" <_@xxxxxxxxxxxxxxx>
> >To: "microsound" <microsound@xxxxxxxxxxxxx>
> >Sent: Friday, April 12, 2002 1:43 PM
> >Subject: Re: [microsound] call for content | Digital Salvage v.1
> >
> >
> >  > ÝÝ
> >  > rules? no thank you.
> >>
> >>
> >>  ^
> >>  Michael Nisi
> >>  www.cf-1.com
> >>  -
> >>  www.unescape.com
> >>  www.michaelnisi.com
> >>
> >>  ÝÝ
> >>
> >>
> >>  ##
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>  >Hi, all. Thought some of you might be interested in this call for
> >>  >content I've organized. Thus far, most of the responses have been
> >>  >more image-oriented in nature, and I'd be very interested in
> >>  >sound-art contributions.
> >>  >
> >>  >Thanks!
> >>  >-=Trace
> >>  >
> >>
>
>>--------------------------------------------------------------------------
-
> >--
> >>  >DIGITAL SALVAGE v.1: a response to Salvaggio's Six Rules Towards a
> >>  >New Internet Art
> >>  >
> >>  >Please create a Web-based digital project that adheres to the six
> >>  >rules towards a new internet art that Eryk Salvaggion recently
> >>  >posted on Rhizome.org:
> >>  >
> >>  >1. No Flash
> >>  >2. No introduction pages
> >>  >3. No more art for the sake of error
> >>  >4. Images must be unique to the sitemaker
> >>  >5. Technology is not a subject; the Internet is not a subject
> >>  >6. The work stands alone
> >>  >
> >>  >Details on each rule are provided in the Rhizome posting
> >  > >(http://rhizome.org/object.rhiz?3236).
> >>  >
> >>  >Any form of artistic project is acceptable, as long as it exists on
> >>  >the Web and fulfills each rule. Rather than viewing Salvaggio's
> >>  >rules in the manner of a manifesto, this competition takes the
> >>  >game-playing spin: rules not as part of a revolutionary command
> >>  >("out with old, in with the new!") but as a guideline around which
> >>  >strategies can form within a localized and temporary setting.
> >>  >
> >>  >Contributions must be available on the Internet by May 31, 2002.
> >>  >Please send a URL by that deadline to: treddell@xxxxxxx One entry
> >>  >per participant.
> >>  >
> >>  >A panel of peer reviewers will help select the top three works, and
> >>  >all entries will be featured in a new net.art and media theory site
> >>  >launched this summer at the University of Denver's Digital Media
> >>  >Studies program.
> >>  >
> >>  >Thanks,
> >>  >
> >>  >Trace Reddell
> >>  >Assistant Professor
> >>  >Graduate Director
> >>  >Digital Media Studies
> >>  >University of Denver
> >>  >
> >>  >Email: treddell@xxxxxx
> >>  >Web: http://www.du.edu/~treddell/
> >>
> >>
> >>
> >>  ---------------------------------------------------------------------
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> >>  For additional commands, e-mail: microsound-help@xxxxxxxxxxxxx
> >>  website: http://www.microsound.org
> >>
> >
> >
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>
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