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Re: [microsound] good instruments vs good music
okay, I promise this will be my last post on the subject since what I
really want to do is build instruments, not babble about them.
> Oh sure, it's always been easy. Just make your instrument sound like
> whatever you can imagine and build with physical materials. What's
> that you say? There are limitations to wood and wire? Whew, good
> thing computers have no limitations.
you say that with tongue in cheek, I am guessing, but consider this:
IF
like most of us the final format of your finished work is digital - say
a CD, or a DAT to be sent to a pressing plant, or a stream of output to
your sound card to be played over a PA system
BECAUSE
the data is made up of 16/24 bit audio
the CD/performance has an upper bound on its duration - say 80 minutes,
or whatever length of time you have been allotted by the promoter
THEN
the computer is capable of producing every single possible combination
of numbers. in other words, given your chosen method of artistic
expression the computer has no limitations.
a final note:
computers allow us to decouple the physical gestures of a performer and
the noise that is created. I would submit that there exist really good
tools to create whatever noise you want, but that the gestures have
lagged... perhaps because of the economic incentive to create good
product provided by our consumer culture: hollywood, TV, big record
labels, etc. but the gestures will catch up.
bbn
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