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Re: [microsound] levels of abstraction
Simply put...I stack the fx and filters(plugins) until it transforms the original sound into something different or its the sound im looking for!!!
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::phoenelai+
http://phoenelai.tripod.com
http://www.retinascan.de
http://www.octagone.net
[Em]phoenelai@xxxxxxxxx
On Thu, 14 Nov 2002 09:08:38
Glenn Bach wrote:
>> i'm curious about the levels or forms of abstraction that people in this
>> list use when working with sound.
>
>I take sound to increasingly deeper levels of abstraction by focusing on
>digital noise or cut-and-paste detritus, highlighting regions of apparent
>silence, enhancing and effecting those quiet areas in order to expose latent
>sounds, searching for new areas of silence in those new sounds, and continuing
>indefinitely. The waveforms are often twisted and distorted into wildly
>meandering shapes. The final sounds are far removed from their original
>sources, which were highly abstracted to begin with (i.e. not
>"representational" or referring directly to the object that generated the
>sound in the first place).
>
>Then I will reverse direction and begin building these raw sounds into
>multi-layered drones of different "pitches," or isolating distinct sonic
>events against fields of quiet, a clear figure/ground relationship. Moving
>back towards some semblance of figuration, recognizable music structures.
>
>I'm also working with observational data I'm collecting on my soundwalks, i.e.
>the number of cars heard, birds chirping, lawn sprinklers, helicopters, dogs
>barking etc. Logging these sounds over a month long period, averaging them
>out, then building some kind of numeric-sound relationship. So that the
>music/sound events are several steps removed from the real events that
>inspired them. This project might end up being scored for traditional
>acoustic instruments, however, as I'm collaborating on part of this project
>with a composer friend in upstate New York. But there still may be some
>microsonic/lowercase elements.
>
>G.
>
>
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