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Re: [microsound] Undirected music
I have programmed an MSP patch to do something similar to this. It was
inspired to a certain extent by Cages 'Imaginary Landscape No. 4'.
The patch consists of a number of identical modules which occasionally
(pseudo-randomly) trap fragments of audio from an incoming audio stream.
These audio fragments have a random amount of silence appended to them and
this audio/slience fragment is then looped. This looping audio is faded up
from silence and down to silence again over a period of time which is also
selected pseudo-randomly.
The output of several of these looping modules (my CPU would only allow 4)
are then mixed together. The range of 'randomness' for the various factors
was adjustable.
So by feeding any audio stream into this 'patch', you could create a
constantly evolving sonic texture. The amount of silence in the resultant
stream is adjustable (to an extent). Its kind of like granulation, but too
sparse and lumpy (??)
I tried it with a number of audio streams, but it worked best (in my
opinion) with TV. I would turn on the TV and feed the audio thru the patch
whicl watching the images. The result was like a really incredible
deconstruction of the program audio. Detaching the audio from the images
made it possible to hear the various sonic components again ... speech, FX ,
music. I never realised how much coughing there was in an episode of 'Murder
She Wrote' !!
I have applied the patch to music, and have had some interesting results. It
seems to work best on music without percussion (to my ears).
I've probably wandered off topic a bit, but I could see this discussion
wandering into an area that really interests me. The world is full of
constant audio streams which could be manipulated in realtime using various
strategies to provide an evolving soundworld(not necessarily always 'good'
but hopefully always interesting). Like webmixing (??) but more
algorithmic/automatic.
d.
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>.... i think there are allot of people working with this idea,
<snip> --------------
one day I would like to think we could use undirected
music to replace background music in public spaces
like shopping malls or airports and other places they
play continuous music
.simon
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