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Re: [microsound] arranging & the like
this is good stuff! yay - a discussion!
to take things one step further, i'd say the aesthetics at work within the
microsound movement - in terms of arrangement - are much more prevalent in the
realm of graphic design than that of music per se. a while back i mentioned
last year's mutek logo as one of its best representations: monochromatic,
geometric, and yet flawed (a chip is missing). and yet, simultaneously this
'flaw' is still a geometric 'perfection' of sorts - as in: it can be described
mathematically, a vector based graphic. and yet still there's this piece
missing - we know something is 'wrong' with the picture - a Perfectly rendered
'wrongness.' anyway, that reminds me of much of this music and much of the
stuff in the domain of glitch techno. despite all these glitches, there is
still this 'perfect' mathematical beauty within the shards themselves... these
perfect little vector graphics of sounds, as triangular, as irregular as they
might be... like when things blow up in tron... still not enough computation
power to render chaos convincingly...
still though, the layout, the organization, the irregularity and almost
perfectly (anally) organized lack of symmetry that prevails in so-called hip
modern graphic design (designers republic, buro destruct, ect) is often a
template or map for the organized chaos of many microsound pieces. i mean, if
john cage was drawing pictures instead of notation, if miles davis was doing
these things as well, why not assume this kind of graphic design as a sort of
score of sorts - adobe illustrator instead of logic audio! vector graphics run
through the virtual shredder instead of quarter notes and treble clefs...
a perfect example of what i'm on about is the autechre video for gantz_graff by
(the sublime) alex rutterford. amazing stuff that lays it out more eloquently
than any issue of computer music journal could ever hope to.
ultimately there is no difference between any artistic discipline, i think. my
interests in film, graphic design, sound design in music always come back to
the same (chipped) square.
anyway, forgive the rant - i'm into a few becks and it's time for avant mutek
soon:)
graham
p.s. check this: http://www.beflix.com/index.html
scott allison wrote:
> >Tim,
> >I've thought about this some. My observation is that a lot of microsound
> >sounds the way a lot of minimalist painting looks, in that the arrangement
> >is not in juggling lots of separate forms, but in creating a surface that
> >is all of a piece, but constantly changing at the same time. Like looking
> >at a wall (brick,painted) - it's all the same thing, but the variety within
> >that limitation is endless.
>
> eM...
>
> hehehe...
>
> Agree. slowly I have been working on a series called "Various Fields" with
> the above concept in mind. Stopped for a while on it cause I got tired of
> computer sounds. But working with more organic acoustic sounds, softer
> sounds, warmer sounds, seems to fit/reflect the art influcening this
> project, took me awhile to come to this point.
>
> best
> scott allison
>
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