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Re: [microsound] usefulness of code and open standards



how intriquing that we all keep using classical/modernist analogies to attempt to understand or define something that is supposedly so far removed from that  realm (time and place).


> Alex Young wrote:
> 
> > I've been looking at a lot of software art recently, and I find it sad  
> > that people don't distribute their code more often.  
> 
> I'm in complete agreement. Once you start to consider the artistry in 
> creating and manipulating code, it seems ridiculous that people would 
> want to hide that. Seems like people should be proud to show how they 
> made something. I usually hate painting metaphors, but it's a bit like 
> seeing the brush-strokes.
> 
> More on topic, however--if each video or sound is an instance or example 
> of that code at work, then the code itself is really the "composition", 
> and should be accessible as such. Now, I can read music about as well as 
> I can read C++ [in fits and starts ;-) ], but if you restricted people's 
> ability to appreciate Bach to a recital, and kept the scores hidden away 
> from public sight, Classical music as we know it simply wouldn't exist.
> 
> 
> > There's even less people using open standards such as SVG to create  
> > art, rather than Flash/Shockwave.  
> 
> There is a lot of danger in creating something that only plays with one 
> piece of software, and which requires an end-user license agreement from 
> each viewer. I.e. it is not legal to distribute a copy of Shockwave 
> player with your Shockwave file--each person has to go to Macromedia and 
> get their own player and click on their own license agreement. This is 
> exactly one point that the GPL is supposed to get around!
> 
> Besides that, think about all those early RealPlayer codecs that are now 
> unsupported! No one else can legally make a player for them [the codec 
> is closed + proprietary], so you are talking about almost two years of 
> content encoded for Real which cannot be viewed or heard *ever* again 
> [legally, at least]. Or old video game ROMS, etc.
> 
> Adam Hyde/radioqualia has written a nice rant about this in his open 
> streaming manual:
> 
> http://www.radioqualia.net/streaming_manual
> 
> > By the way, what conference was it?
> 
> PIKSEL, at BEK in Bergen, Norway:
> 
> http://www.piksel.no/piksel04/index_html
> 
> ciao,
> d.
> 
> -- 
> derek holzer ::: http://www.umatic.nl
> ---Oblique Strategy # 53:
> "Do something boring"
> 
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