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Re: [microsound] [ot] the 56k challenge



At variable bit rate MP3, lower frequencies require less information to
encode than higher frequencies. With some calculation, you could make a
pretty long bass drone that would still come in under 56K easy. I
remember something like a 10 minute Slub track using this technique that
still fit on a floppy.


Likewise, a MIDI file, PD patch or any other essentially "textual"
instructions for playing a "track" need not take up more than a few Kb
of space.

Certainly.

I found it kind of interesting that most people on this list who responded immediately focused on mp3s and reducing their size. As if the only way to do it is to externally source a larger linear audio file you captured and compress it as much as possible

Lo-Fi fetish aside, maybe I'm old or something but the first thing that popped into my mind was that this was intended as a retro code programming challenge to begin with, not the challenge of compressing linear data.

I'm old enough to remember when programmers would get props for fast and efficient code rather than tell others by default to go buy themselves a faster machine with more RAM or else they are never going to run that bloatware app.

Round about 1989 I was working at a college computer lab with a room full of already aged IMB PC XTs (pre-286 machines) - so there were quite a few afternoons when no classes were held. I came up with some code, probably compiled Turbo Pascal, all of about 6K that would make the PC output insect-like clicking sounds to the speakers along with some no frills graphics made with repeated line segments that drew sort of palm tree leaves on the screens. So that was my app. Kind of lame on one computer but quite a surround environment running on all 16-20 machines in the room.


ndkent http://www.technopop.info/ndkent/


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