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Re: [microsound] MIDI exoskeleton



okay. you convinced me. i'm gonna download the vids. i need a good laugh:)

i'm reminded by your post of a conductor in an orchestra. is there no better example of wild gesturing? but at the same time nuance and subtlety. i'm not an orchestral musician but i know several and they swear by the importance of a good conductor, of the musical information conveyed in not only their baton, but in their facial expression, eye movement, ect... it can make or break a performance. it makes me think that the baton, as simple as it is - a glorified stick - is perhaps one of the first examples of a 'motion control' interface for music.

g.

aleks vasic wrote:

Your right, but i was laughing at the videos, i mean seriously they are fucking funny. So are the models. But in regards to your points you are spot on. I do not think that everyone should picture an image of a laptop/electronic performer wildly gesturing in the air like a maniac, it invokes an insecure feeling of embarrassment i assume, but why should it. A composer does so because he is essentially doing the same thing, interacting with a set of components in real time. I think that if someone was to implement the technology they would end up knocking the socks off of the audience. It would also allow the listener the same feeling they get when they witness a traditional musical performance as opposed to a hunched over laptop performer who more so resembles a troll hunched over a rat he just caught. Emotions would become part of the performance, as would improvisation, on par with a guitar solo. Something sorely lacking in most any laptop performance.

The videos are still funny as shit tho...:)


aLEKs


On Jan 31, 2006, at 9:08 PM, Graham Miller wrote:

why is everybody bashing this idea? i can't believe the resistance, especially here, among so-called progressive musicians... sure the site may be cheesy (haven't bothered to download the videos - couldn't get past the blatant ableton design infringement), but the concept is solid - it's been tossed around for ages - and once it's refined a decade down the line (mostly likely less), they'll be selling them at radioshack. maybe not this company. probably not this company. but it'll happen. remember the nintendo game glove? great idea, ahead of it's time.

motion capture is, without a doubt, the next big 'consumer' thing. and in the hands (body?) of the enlightened, it'll also be the next big 'art' thing as well. it starts with the military (doesn't it always?)... then it'll trickle down from WETA and ILM into the gaming industry and eventually into interactive media, which means music and performance. motion capture is the precursor to direct neural interfaces - the most immediate way of turning thought into media.

just think of much communication is embedded in body language... what a simple hand gesture can communicate. all those tracking dots on andy serkis' face... supercomputers and laser scanners picking up the slightest change in facial expression and converting that in to control change information. it's fucking brilliant. motion capture is now at the microscopic level of nuance and subtlety. it will bring the body back into electronic music. sorry kim.

keep in mind, motion capture can mean even tracking something as minute and subtle and complex as an eyeball, where it looks, how it focuses, technology already in use for paralyzed people. it doesn't have to be these huge primitive basic movements. giant rave filter sweeps, DJ arms flapping in the wind. no. i can be far more intricate. it will be far more intricate.

it will, without a doubt, pave the way for an entirely new kind of hybrid performer... just look at the work andy serkis is doing in LOTR and kong... insanely futuristic. ( also, for a more abstract look at the concept of motion capture and music, check out kodwo eshun writings: http://www.ccru.net/swarm1/1_motion.htm )

i'm reminded of the temporal police interface in minority report... imagine hooking that up to ableton live or reaktor... now you've got a proper MIDI interface:)

best,

graham




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