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Re: [microsound] sgnidroceR esreveR
Well, with virtual non-linear I mean a rythmical composition that
perceptively (virtually) breaks the tempo/signature continuum. It is not a
"real" disruption of time linearity off course. That has not been invented
yet, or has it? ;)
With "painstaking editing" I just describe AE composing methods, especially
in Untilted which is clearly a return to structured, discoursive and
multiple-layered editing.
hernan
> hi
>
>> What I call "virtual non-linear" is the polyrythms AE develop that
>> are not
>> reduced only to playing 3/4 over 4/4 or stuff like that. One good
>> example
>> it track 5 "Iera". Listen to time 3.47. The section that starts there
>> combines different tempos and time signatures within the same bar
>> or group
>> of bars. Sounds like they had combined completely different tracks
>> into
>> one groovy fluid musical unit. The LP has examples like this all
>> over. LP5
>> has some examples like these too. Many people think they use
>> generative
>> patches to produce this odd rythms, but thats not true. This is the
>> result
>> of painstaking sample selection and audio editing.
>> I would like to know if anybody knows anything similar to this in
>> electronic music. I havent found nothing like AE, even though there
>> are
>> millons of copycats.
>
> i used to do that with rebirth. check track 7 on http://
> www.notype.com/drones/cat.e/nta_014/ for example. every loop in this
> track plays at a different tempo. track 1 also has many elements
> like that.
>
> i don't know why you call it "virtual non-linear" (unless you're
> trying to make it as the wire's new microsound correspondent), it's
> just... asynchronous tempo.
>
> no need for painstaking sample selection and audio editing. you just
> need to have a little bit of ear to make it work.
>
> have a nice day
> ~ david
>
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