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Re: [microsound] an interesting monolake answer
In Live I just swap to clip view if I don't want the timeline. Ffor me it
is repetitively listening to a piece that makes me think something is
boring, not the visual representation.
On the broader topic of marrying visuals with sound, I think most attempts
I've experienced are clumsy. To me it is very common to see well developed
sonic work undermined with weakly conceived, cliched visuals, and vice
versa.
> any thoughts on this? agree? disagree?
>
> when i used to work in cubase VST one of the great things about it
> was the fact you could turn off the display within cubase and just
> listen to the music with a black screen. i am always surprised why
> this feature doesn't appear in more audio software. i was hoping they
> would add this ability to ableton live 6. now after reading this
> comment by henke i'm really surprised they didn't!
>
>
>
> g.
>
>
>
> from: http://www.vagueterrain.net/content/archives/journal05/
> monolake02.html
>
> VT: I?m interested in the interaction between the visual interface
> (say Atlantic Waves or Ableton Live) and musical creation. How do you
> think the evolution of sound creation tools from aural to visual has
> changed our relationship to sound? For example, sound editing has
> shifted from a primary reliance on our ears (i.e. tape splicing)
> towards visual representations of sound (i.e. waveform editors). How
> do you think this changes our perception of sound?
>
> RH: Visual representation of sound is evil. A waveform editor is an
> enormous help when editing sound but at the same time it has the
> potential to keep the composer effectively from listening. The
> visualization by nature stresses the abstract formal quality of a
> work but makes no statement about its content. The result is obvious,
> a lot of music these days works correctly according to a formal
> scheme but lacks beauty within. It takes quite some courage to work
> against the visual scheme, because oddly structured parts look so
> wrong. The timeline always tells us how long a piece is in bars or
> seconds but it knows nothing about our perception of time. We might
> think a part is too long because it looks long on screen but in fact
> it is interesting enough to be much longer and we would not shorten
> it if we could not see it but just listened. I often turn off the
> screen or close my eyes when listening to my edits because the visual
> representation is a false friend.
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