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Re: [microsound] 99 cent culture
- To: microsound <microsound@xxxxxxxxxxxxx>
- Subject: Re: [microsound] 99 cent culture
- From: Paul Feyertag <paul.feyertag@xxxxxxxxx>
- Date: Tue, 27 Feb 2007 19:05:43 -0600
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I really enjoy Charles' idea of obscurity!
Going a bit further (in a mildly unrelated direction), perhaps a good way to
go would be to produce something which includes your own personal idea of
what the dollar store is, but also the views of the viewer? More
specifically, perhaps start by creating a particular musical idea, that by
itself, embodies the $0.99 store to yourself, but then build in an element
of interactivity that allows for the audience's perception?
I mean, depending on how crowded the gallery is, perhaps you could have a
series of archetypal dollar items available for the audience to pick up and
play with, and certain sequences of item manipulation (as sets) would result
in different transformations upon what is going on, thus, in a somewhat
artificial way, represent the perception of whatever part of the dollar
store you decide to include.
Hmm... An approach like this, assuming the sequences of manipulation were
complex enough, would also sort of embody both the idea of a dollar store as
a smoke screen, as well as the socially-informed "What the hell am I doing?"
("How is what I'm doing changing this music? It is, but, I have no idea
how.")
hee hee... I'd bet this could be done with a tape deck, a more ingenious
mind than mine, and a soldering iron!
Good Luck,
Paul