[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [microsound] Getting started



Well one thing is for sure is that it's much easier to sell standalone
gear for what you paid for or even more in some cases if it was custom
gear etc. Good luck getting your investment back on 3-4 year old
software. ;-)

AD


--- Graham Miller <grahammiller@xxxxxxxxxxxx> wrote:

> whoa baby.
> 
> this is one loaded post that i really don't have the time to deal  
> with properly but for starters...
> 
> On 14-May-07, at 5:28 PM, craque wrote:
> 
> > I have such a huge problem with music software being so expensive. 
> 
> > It's among the reasons why I have shied away from using Live any  
> > more, and barely use many other expensive packages.
> 
> music software is expensive? not really.  well, i suppose everything 
> 
> is relative.  but that said, for the price of a professional trumpet,
>  
> you could have an entire computer, reaktor, and the means to  
> distribute your music to anyone in the world with an internet  
> connection. with a trumpet, you get a trumpet.
> 
> >
> > When you learn to play the trumpet, you buy a trumpet. You might  
> > upgrade, or you might even start learning on a pro model. But once 
> 
> > you know the trumpet, you know any trumpet. The quality of the  
> > physical instrument itself will affect how you're able to interface
>  
> > with it, but basic use and musicality never changes.
> 
> an antiquated ideal indeed.  a trumpet, like any instrument, is  
> simply an interface that converts YOU into MUSIC in a specific way. a
>  
> computer is no different.
> 
> i'm guessing what you are opposed to here is the built-in  
> obsolescence tied to consumer electronics, which is (seemingly) not  
> as prevalent in, say, the brass musical instrument manufacturing  
> industry.  i can tell you, though, that as a saxophonist, They (as in
>  
> the Man) are still trying to get you to upgrade your mouthpiece, your
>  
> strap, your flight case, your reeds, and just about anything else  
> that will apparently make you a better musician.  this is not to say 
> 
> that there aren't legitimate technological advances in the field of  
> traditional musical instrumentation. i'm just pointing out that this 
> 
> pressure exists wherever a marketplace exists, whether it be ukuleles
>  
> or laptops.  see paul théberge's Any Sound You Can Imagine: Making  
> Music/Consuming Technology. it's all about this kind of thing and  
> eals with a lot of your points in your e-mail.
> 
> >
> > Perhaps this is an antiquated ideal. Any amount of expense might  
> > get you a primo instrument, but no amount of money will ever  
> > fundamentally make you a better player.
> 
> agreed. but that said, a beautiful computer and all the software in  
> the world will not make you a better musician either. as they say,  
> you can't polish a turd:)
> 
> >
> > It seems like the cost of music software equates to the cost of  
> > being able to use someone else's imagination.
> 
> i don't think so. but that said every instrument has its own built-in
>  
> idiosyncratic aesthetic proclivities. there are plenty of ways to  
> play slide guitar.  but is buying a slide stealing someone else's  
> imagination? every instrument has the potential for originality and  
> innovation within an essentially set or closed structure.  if  
> anything, this is even less so with computers than traditional  
> instruments.
> 
> 
> > And not because a user asks around for tips, but because the user  
> > can so very easily default to the loops shipped with the app, or  
> > the way default plugins make echo/delays sound, or whatever.  
> > Harkens back to that question of plugin presets that's shown up  
> > here before.
> 
> yes. but no one likes that kind of music. authenticity is a huge deal
>  
> in music, both academic and popular.  music that uses presets is  
> largely deemed inauthentic and therefor has less cultural worth. and 
> 
> it is quickly exposed.
> 
> >
> > I guess what I mean to say is that to 'start' in microsound  
> > shouldn't necessarily mean finding the right software package  
> > first. Is this too idealistic of an approach to creating music?
> 
> you mean by making a kazoo out of wax paper instead of buying a  
> computer? or maybe recording the colliding beads of an abacus?   
> microsound is digital music. it is computer music.  at the most basic
>  
> level, you need to be able to either manipulate or generate digital  
> data.  for that you need a digital computer.  if you are getting into
>  
> microsound as a genre, then i might add the need to manipulate music 
> 
> at the microsound level, through some kind of granular synthesis,  
> let's just say.  so any software should have these elements.
> 
> >
> > Maybe this has nothing to do with the original question (surely,  
> > there are many more answers to be questioned when starting to make 
> 
> > this kind of music than just what software is in use), but I just  
> > have this uneasy feeling in my gut when it comes to music software 
> 
> > these days. Everything is trying to be everything to everybody,  
> > which is probably why stuff like max, sc and pd are in such large  
> > use with people on this list (at least), because they are  
> > programming languages, not software packages.
> 
> there is definitely a kind of elitism here.  just because someone is 
> 
> an expert programmer certainly doesn't make them a brilliant  
> musician.  programming can be music. but it can also just be  
> programming. in this kind of community there is often a sense of  
> authenticity that comes from writing all the code oneself.  but what 
> 
> really counts is the end result.  one could spend years learning how 
> 
> to program an ableton live style program in max/MSP. or you could buy
>  
> the software and spend a year making music on it.
> 
> and learn how to take something designed by another and make it your 
> 
> own. just like playing the trumpet.
> 
> adolf sax and joh coltrane don't have a hell of a lot in common other
>  
> than the saxophone. coltrane didn't have to built one from scratch in
>  
> order to revolutionize music, push boundaries, and express his own  
> individuality and human spirit.  the same goes for software.
> 
> >
> > The point was hit home with me when I was (thoroughly) enjoying a  
> > listen to Download's new album, "FiXeR", with a friend of mine. In 
> 
> > the middle of some really cool section or break or something, he  
> > pipes up "HA he's using Live for that, i've used that same exact  
> > pattern" and it kind of ruined the listening experience for me at  
> > the time.
> 
> live doesn't have a sound, per se (although in the past i have argued
>  
> heavily that software environments lead to particular musical  
> aesthetics, particularly in loop based music, such as techno).  maybe
>  
> he was referring to one of the effects, such as beat repeat.
> 
> >
> > My buddy isn't at fault for this, but it proves there is a certain 
> 
> > approach to listening to electronic music these days that is more  
> > "how did he do that?" than just plain listening.
> 
> see glenn gould on this and why he stopped playing live.
> 
> > My friend personally knows better, but I think there are a lot of  
> > people that just want to replicate what they hear instead of being 
> 
> > inspired to create something new.
> 
> yes. but these are the first steps to learning a musical language.  
> imitation might be the sincerest form of flattery, but it is also the
>  
> way language is learned, mastered, and, ultimately, evolves. just  
> think how a child begins to speak a language.  eventually they may go
>  
> on to write a great novel.
> 
> > Folks too often seem to want to know why 'technically' something  
> > was done instead of what creative process on the back-side inspired
>  
> > that something to be done.
> 
> true. but what is more useful and interesting? the story of newton  
> getting hit on the head with an apple? or the actual theory of  
> gravity? i'd say, both:)
> 
> graham
> 
> 
> >
> > -m
> >
> >
> >
> ---------------------------------------------------------------------
> > To unsubscribe, e-mail: microsound-unsubscribe@xxxxxxxxxxxxx
> > For additional commands, e-mail: microsound-help@xxxxxxxxxxxxx
> > website: http://www.microsound.org
> 
> 
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: microsound-unsubscribe@xxxxxxxxxxxxx
> For additional commands, e-mail: microsound-help@xxxxxxxxxxxxx
> website: http://www.microsound.org
> 
> 


---------------------------------------------------------------------
To unsubscribe, e-mail: microsound-unsubscribe@xxxxxxxxxxxxx
For additional commands, e-mail: microsound-help@xxxxxxxxxxxxx
website: http://www.microsound.org