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Re: [microsound] texture as narrative



We found much of the recent microsound communication to be very closely related to our work, so we thought we would share some of our ideas with you all.

....

sonic environments

Essentially we use sound to explore our perception and awareness of our surrounding space. We attempt to create immersive environments that engage the participant by drawing upon the natural sonic qualities of the space and highlighting them so that they are experienced in a new way. Our sonic environment projects explore the apparent silence of interior environments, drawing attention to the (non-)sound within these spaces. We record the natural sonic resonance of the space then, after manipulating and reworking it, play it back to create a new virtual sonic space inside the real one. The sonic qualities which define the recording source environment are retained, yet when replayed in that same environment, the space is redefined: a virtual sonic space now exists within the real sonic space, yet they cannot easily be distinguished, if at all, from each other. The looped recording playback and the continuous present environment merge to create a new sonic space. By placing a modified recorded soundspace into its source environment, the listener is encouraged to question their relation to the surrounding space - and how its (apparent) silence merges with the noise of the recording and the noise of the re-presentational medium, ie microphones, tape equipment, speakers. We are forced to reappraise how our brain, which is extremely adept at flitering the sonic information our ears receive, sorts what it considers to be relevant sound from extraneous noise. This background noise forms a constant presence which we usually regard as non-existent, as silence. Our installation work questions this limited perception of reality which we so easily take for granted. Within a gallery space, we will often employ darkness to surround and overwhelm the participant, inviting the senses to temporarily relax whilst at the same time being extremely heightened aurally to the surrounding environmental sound. The participant has no visual reference points to map out the space and is forced to rely on the sonic repercussions within the gallery to locate themselves.

in audio [02.99] cdr

This title refers primarily to the inaudible. This "silence" (imagine the sounds of radio and microwaves, electricity, neutrinos...) is a central aspect of the in audio works, which echo the chaotic resonance of "empty" space, exploring the grey area between sound and non-sound. The works present a constant mix of low-volume noise, static and very high frequency tones which fills the space, somewhat surprisingly given their low volume nature. The listener is aware of the intangible quality of the audio, which is sensed as much as heard: many of the frequencies used are beyond our hearing range. The in audio works respond both to the acoustics of the space they are played in and the position of the listener. They play for 10 minutes each, giving the listener every potential to fully appreciate the space they are in: also, awareness of the sound alters after prolonged exposure - over time a sound that has previously gone unnoticed may suddenly become apparent and vice versa. The essentially repetitive nature of the works engenders a sense of timelessness - the sound seems to exist without beginning or end. A companion cdr for future release will explore extreme low-end bass frequencies, continuing to utilise the physicality of sound which is felt rather than heard. Any work on this future companion cdr can be played in conjunction with any work featured on in audio 02.99, creating a number of potential macro-works. This emphasises that the works in the in audio series are not fixed, but are essentially constantly evolving, ongoing experiments. The date on the cdr refers to the time of pressing.

repeat play cdr

This is a cdr just released by Microwave, a subsidiary of Staalplaat, from Amsterdam. This utilises electronic sound, created through system software error and limitation, to explore repetition and, again, the grey area between sound and non-sound. It features 7 works, each 3:00, which go beyond the notion of editing, arrangement and change, presented as static constructs. This cdr also includes
-50>+50, a work which explores subtle change over an extended period (11:40).


immedia

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