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FW: RHIZOME_RARE Generative Art Class in NYC this Summer!!!
Thought this might be of interest to some listmembers....
-----Original Message-----
From: Philip Galanter [mailto:pg1@xxxxxxxxxxxx]
Sent: Friday, May 04, 2001 9:08 AM
To: Rare_Info@xxxxxxxxxxx
Subject: RHIZOME_RARE Generative Art Class in NYC this Summer!!!
The generative art class I teach at NYU is being offered this summer
in a 6 week format. (June 25 - Aug. 1)
During the regular school year the class is usually completely filled
by grad students from the department, and even students from other
NYU departments can't get in.
But the summer is different! I'd love to see folks from other area
schools or those visiting NYC for the summer in the class. The tone
of the class is to lay out a wealth of artistic and technical
background at the beginning, and then each student is set free to
pursue their own interests and their own art.
This class is part of NYU's well known Interactive Telecommunications
Program. A little programming experience is expected...this could
include using MAX or Lingo in Director...but some final projects
don't involve computers at all.
For logistical info...how to register, what it costs, etc...please
feel free to contact:
George Agudow - george.agudow@xxxxxxx 212-998-1891
Here is the departmental website: http://www.itp.nyu.edu/
best wishes, Philip
p.s. Here is the official class description...
Foundations of Generative Art Systems
H79.2279 (Philip Galanter) Mon/Wed 6:30 p.m. - 9:00 p.m.
This interdisciplinary class provides students with a broad overview
of topics and techniques which contribute to the theory and practice
of what may be called "generative art." While visual works are the
primary concern, the class also includes generative techniques for,
and examples of, music, installation performance, and other forms.
Early generative applications in minimal, conceptual, Fluxus, and
other art movements are quickly covered, followed by an introduction
to techniques from the new science of complexity including; chaos,
cellular automata and Conway's game of life, genetic algorithms,
neural networks, reaction-diffusion systems, fractals, artificial
life and L-Systems. Each topic is presented with an emphasis on the
qualitative and conceptual, and as a module of both artistic interest
and utility. Having thus set the stage, each student will then select
a personal direction for deeper study via creative projects. For
projects, most will choose to use a computer based tool, but no
particular programming experience or practice is expected.
Alternatives can include media environments such as Director/Lingo or
Max, simulation environments such as StarLogoT or Matlab, and
languages such as Java or c. In addition, some students may choose to
explore analog electronic, mechanical, chemical, conceptual, or other
alternatives. Along with in class discussion and critique sessions,
students can expect to undertake a few small directed projects, a
take-home topical mid-term exam, and a final creative project.
Prerequisite: H79.2233 (Introduction to Computational Media), or
comparable experience and the permission of the instructor.
+ You're an artist.
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