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RE: [microsound] call for content | Digital Salvage v.1



well... i guess i disagree... i don't think it's nonsense to restrict tools
or base a concept on tools one might or might not use... it's just a way to
compress the field of possible creative responses... which in many cases
makes things a lot more fun.

as an anology... take a game of baseball... wouldn't be much fun without
rules... some folks might be seeing how many times they can bounce the ball
on their foreheads in a row... while others see how fast they can count the
stitches, yet others throwing the ball as far as possible, and still others
seeing how many people they can hit in the groin with it... and everyone
thinks they're winning.

ok so it was a bad analogy... 

i guess by narrowing the possibilities, the responses perhaps must go
deeper... sorta like Odyssey of the Mind.. where you get a box of
toothpicks, some toilet paper and a can of shaving cream and everyone has to
build a working vehicle... it acts to level the playing field...

or like my writing... where without a subject line or thread i am suppose to
be following, i'll just ramble on forever and never make a point.

see?

David Fodel
Publishing Systems Manager
Wild Oats Markets
3375 Mitchell Lane
Boulder, CO 80301
Direct: 720-562-4831
Fax: 303-938-8474


> ----------
> From: 	michael nisi
> Reply To: 	microsound
> Sent: 	Tuesday, April 16, 2002 1:57 PM
> To: 	microsound
> Subject: 	Re: [microsound] call for content | Digital Salvage v.1
> 
> Y´Y´
> 
> rules.
> 
> any artistic creation is based on conceptual rules -- of course. but 
> it's nonsense to restrict tools or to base a concept on tools that 
> might be used or not. tools just don't matter. applications have 
> fancy names but they are not a concept or artform.
> 
> searching for the new music. please submit -- but just use woodwind 
> instruments.
> 
> anyways, let's move on and break some
> 
> 
> ^
> Michael Nisi
> www.cf-1.com
> -
> www.unescape.com
> www.michaelnisi.com
> 
> Y´Y´
> 
> 
> ##
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> >jeez, I can't believe how many people are offended by the blanket notion
> of
> >"rules".  I'm not convinced that rules automatically equate, particularly
> in
> >the context of artistic production, to some kind of fascist gesture. I
> think
> >that many of the people who've responded to me with disdain for the
> notion
> >of the project are missing the point. In a way, the contest is an attempt
> to
> >explore the concept of rules, precisely when couched as something of a
> >manifesto. I came out with the call as a response to the authorial
> gesturing
> >of Salvaggio's original post, even despite his last line which struck me
> as
> >so silly I almost ignored the whole thing.
> >
> >As I see it, my call for participation in a contest stemming from these
> >rules constitutes a kind of critical gloss on the Salvaggio piece. The
> whole
> >"please, I'm an artist, there are no rules!" facade is really annoying
> and
> >lazy. I'd rather carry on a different conversation.  In particular, I'm
> >interested in specific responses to the spirit of the project as
> described
> >in the call for contributions (not Salvaggio's article). I thought of
> this
> >project as an effort to defuse any potential revolutionary/authoritarian
> >taint on the rules by viewing these rules specifically as a way to
> structure
> >a game.
> >
> >For those of you who don't play games or abide the slightest whiff of
> >totalitarianism, perhaps the scientific model might work for you. Does
> this
> >qualify as an experiment (devslashnull, what do you say?), since it sets
> up
> >rules in order to generate a condition of production, and it has specific
> >standards that can be refered to in order to determine the degree to
> which
> >the produced work has been shaped by those rules. But I'm not staking on
> any
> >connection to the term "experimental" here. The word is not just
> over-used,
> >it's mis-used, most frequently as a synonym for improvisational
> >knob-twiddling and the like. It's used to mean "weird" (another
> frequently
> >misused word) or "I'm too lazy to try to find a way to describe what I'm
> >doing because, hell, I don't use rules anyway, and what's a description
> but
> >a rule trying to sneak in after the fact!"
> >
> >There's you a new can of worms. Time to get back to violating the Ten
> >Commandments or something.
> >
> >-=Trace
> >
> >----- Original Message -----
> >From: "michael nisi" <_@xxxxxxxxxxxxxxx>
> >To: "microsound" <microsound@xxxxxxxxxxxxx>
> >Sent: Friday, April 12, 2002 1:43 PM
> >Subject: Re: [microsound] call for content | Digital Salvage v.1
> >
> >
> >  > Y´Y´
> >  > rules? no thank you.
> >>
> >>
> >>  ^
> >>  Michael Nisi
> >>  www.cf-1.com
> >>  -
> >>  www.unescape.com
> >>  www.michaelnisi.com
> >>
> >>  Y´Y´
> >>
> >>
> >>  ##
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>  >Hi, all. Thought some of you might be interested in this call for
> >>  >content I've organized. Thus far, most of the responses have been
> >>  >more image-oriented in nature, and I'd be very interested in
> >>  >sound-art contributions.
> >>  >
> >>  >Thanks!
> >>  >-=Trace
> >>  >
> >>
> >>------------------------------------------------------------------------
> ---
> >--
> >>  >DIGITAL SALVAGE v.1: a response to Salvaggio's Six Rules Towards a
> >>  >New Internet Art
> >>  >
> >>  >Please create a Web-based digital project that adheres to the six
> >>  >rules towards a new internet art that Eryk Salvaggion recently
> >>  >posted on Rhizome.org:
> >>  >
> >>  >1. No Flash
> >>  >2. No introduction pages
> >>  >3. No more art for the sake of error
> >>  >4. Images must be unique to the sitemaker
> >>  >5. Technology is not a subject; the Internet is not a subject
> >>  >6. The work stands alone
> >>  >
> >>  >Details on each rule are provided in the Rhizome posting
> >  > >(http://rhizome.org/object.rhiz?3236).
> >>  >
> >>  >Any form of artistic project is acceptable, as long as it exists on
> >>  >the Web and fulfills each rule. Rather than viewing Salvaggio's
> >>  >rules in the manner of a manifesto, this competition takes the
> >>  >game-playing spin: rules not as part of a revolutionary command
> >>  >("out with old, in with the new!") but as a guideline around which
> >>  >strategies can form within a localized and temporary setting.
> >>  >
> >>  >Contributions must be available on the Internet by May 31, 2002.
> >>  >Please send a URL by that deadline to: treddell@xxxxxxx One entry
> >>  >per participant.
> >>  >
> >>  >A panel of peer reviewers will help select the top three works, and
> >>  >all entries will be featured in a new net.art and media theory site
> >>  >launched this summer at the University of Denver's Digital Media
> >>  >Studies program.
> >>  >
> >>  >Thanks,
> >>  >
> >>  >Trace Reddell
> >>  >Assistant Professor
> >>  >Graduate Director
> >>  >Digital Media Studies
> >>  >University of Denver
> >>  >
> >>  >Email: treddell@xxxxxx
> >>  >Web: http://www.du.edu/~treddell/
> >>
> >>
> >>
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> >>  website: http://www.microsound.org
> >>
> >
> >
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