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Re: [microsound] call for content | Digital Salvage v.1



the oddity of the mind


----- Original Message -----
From: "David Fodel" <DFodel@xxxxxxxxxxxx>
To: "'microsound'" <microsound@xxxxxxxxxxxxx>
Sent: Tuesday, April 16, 2002 2:41 PM
Subject: RE: [microsound] call for content | Digital Salvage v.1


> well... i guess i disagree... i don't think it's nonsense to restrict
tools
> or base a concept on tools one might or might not use... it's just a way
to
> compress the field of possible creative responses... which in many cases
> makes things a lot more fun.
>
> as an anology... take a game of baseball... wouldn't be much fun without
> rules... some folks might be seeing how many times they can bounce the
ball
> on their foreheads in a row... while others see how fast they can count
the
> stitches, yet others throwing the ball as far as possible, and still
others
> seeing how many people they can hit in the groin with it... and everyone
> thinks they're winning.
>
> ok so it was a bad analogy...
>
> i guess by narrowing the possibilities, the responses perhaps must go
> deeper... sorta like Odyssey of the Mind.. where you get a box of
> toothpicks, some toilet paper and a can of shaving cream and everyone has
to
> build a working vehicle... it acts to level the playing field...
>
> or like my writing... where without a subject line or thread i am suppose
to
> be following, i'll just ramble on forever and never make a point.
>
> see?
>
> David Fodel
> Publishing Systems Manager
> Wild Oats Markets
> 3375 Mitchell Lane
> Boulder, CO 80301
> Direct: 720-562-4831
> Fax: 303-938-8474
>
>
> > ----------
> > From: michael nisi
> > Reply To: microsound
> > Sent: Tuesday, April 16, 2002 1:57 PM
> > To: microsound
> > Subject: Re: [microsound] call for content | Digital Salvage v.1
> >
> > Y´Y´
> >
> > rules.
> >
> > any artistic creation is based on conceptual rules -- of course. but
> > it's nonsense to restrict tools or to base a concept on tools that
> > might be used or not. tools just don't matter. applications have
> > fancy names but they are not a concept or artform.
> >
> > searching for the new music. please submit -- but just use woodwind
> > instruments.
> >
> > anyways, let's move on and break some
> >
> >
> > ^
> > Michael Nisi
> > www.cf-1.com
> > -
> > www.unescape.com
> > www.michaelnisi.com
> >
> > Y´Y´
> >
> >
> > ##
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > >jeez, I can't believe how many people are offended by the blanket
notion
> > of
> > >"rules".  I'm not convinced that rules automatically equate,
particularly
> > in
> > >the context of artistic production, to some kind of fascist gesture. I
> > think
> > >that many of the people who've responded to me with disdain for the
> > notion
> > >of the project are missing the point. In a way, the contest is an
attempt
> > to
> > >explore the concept of rules, precisely when couched as something of a
> > >manifesto. I came out with the call as a response to the authorial
> > gesturing
> > >of Salvaggio's original post, even despite his last line which struck
me
> > as
> > >so silly I almost ignored the whole thing.
> > >
> > >As I see it, my call for participation in a contest stemming from these
> > >rules constitutes a kind of critical gloss on the Salvaggio piece. The
> > whole
> > >"please, I'm an artist, there are no rules!" facade is really annoying
> > and
> > >lazy. I'd rather carry on a different conversation.  In particular, I'm
> > >interested in specific responses to the spirit of the project as
> > described
> > >in the call for contributions (not Salvaggio's article). I thought of
> > this
> > >project as an effort to defuse any potential
revolutionary/authoritarian
> > >taint on the rules by viewing these rules specifically as a way to
> > structure
> > >a game.
> > >
> > >For those of you who don't play games or abide the slightest whiff of
> > >totalitarianism, perhaps the scientific model might work for you. Does
> > this
> > >qualify as an experiment (devslashnull, what do you say?), since it
sets
> > up
> > >rules in order to generate a condition of production, and it has
specific
> > >standards that can be refered to in order to determine the degree to
> > which
> > >the produced work has been shaped by those rules. But I'm not staking
on
> > any
> > >connection to the term "experimental" here. The word is not just
> > over-used,
> > >it's mis-used, most frequently as a synonym for improvisational
> > >knob-twiddling and the like. It's used to mean "weird" (another
> > frequently
> > >misused word) or "I'm too lazy to try to find a way to describe what
I'm
> > >doing because, hell, I don't use rules anyway, and what's a description
> > but
> > >a rule trying to sneak in after the fact!"
> > >
> > >There's you a new can of worms. Time to get back to violating the Ten
> > >Commandments or something.
> > >
> > >-=Trace
> > >
> > >----- Original Message -----
> > >From: "michael nisi" <_@xxxxxxxxxxxxxxx>
> > >To: "microsound" <microsound@xxxxxxxxxxxxx>
> > >Sent: Friday, April 12, 2002 1:43 PM
> > >Subject: Re: [microsound] call for content | Digital Salvage v.1
> > >
> > >
> > >  > Y´Y´
> > >  > rules? no thank you.
> > >>
> > >>
> > >>  ^
> > >>  Michael Nisi
> > >>  www.cf-1.com
> > >>  -
> > >>  www.unescape.com
> > >>  www.michaelnisi.com
> > >>
> > >>  Y´Y´
> > >>
> > >>
> > >>  ##
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>  >Hi, all. Thought some of you might be interested in this call for
> > >>  >content I've organized. Thus far, most of the responses have been
> > >>  >more image-oriented in nature, and I'd be very interested in
> > >>  >sound-art contributions.
> > >>  >
> > >>  >Thanks!
> > >>  >-=Trace
> > >>  >
> > >>
> >
>>------------------------------------------------------------------------
> > ---
> > >--
> > >>  >DIGITAL SALVAGE v.1: a response to Salvaggio's Six Rules Towards a
> > >>  >New Internet Art
> > >>  >
> > >>  >Please create a Web-based digital project that adheres to the six
> > >>  >rules towards a new internet art that Eryk Salvaggion recently
> > >>  >posted on Rhizome.org:
> > >>  >
> > >>  >1. No Flash
> > >>  >2. No introduction pages
> > >>  >3. No more art for the sake of error
> > >>  >4. Images must be unique to the sitemaker
> > >>  >5. Technology is not a subject; the Internet is not a subject
> > >>  >6. The work stands alone
> > >>  >
> > >>  >Details on each rule are provided in the Rhizome posting
> > >  > >(http://rhizome.org/object.rhiz?3236).
> > >>  >
> > >>  >Any form of artistic project is acceptable, as long as it exists on
> > >>  >the Web and fulfills each rule. Rather than viewing Salvaggio's
> > >>  >rules in the manner of a manifesto, this competition takes the
> > >>  >game-playing spin: rules not as part of a revolutionary command
> > >>  >("out with old, in with the new!") but as a guideline around which
> > >>  >strategies can form within a localized and temporary setting.
> > >>  >
> > >>  >Contributions must be available on the Internet by May 31, 2002.
> > >>  >Please send a URL by that deadline to: treddell@xxxxxxx One entry
> > >>  >per participant.
> > >>  >
> > >>  >A panel of peer reviewers will help select the top three works, and
> > >>  >all entries will be featured in a new net.art and media theory site
> > >>  >launched this summer at the University of Denver's Digital Media
> > >>  >Studies program.
> > >>  >
> > >>  >Thanks,
> > >>  >
> > >>  >Trace Reddell
> > >>  >Assistant Professor
> > >>  >Graduate Director
> > >>  >Digital Media Studies
> > >>  >University of Denver
> > >>  >
> > >>  >Email: treddell@xxxxxx
> > >>  >Web: http://www.du.edu/~treddell/
> > >>
> > >>
> > >>
> >
>  ---------------------------------------------------------------------
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> > >>  For additional commands, e-mail: microsound-help@xxxxxxxxxxxxx
> > >>  website: http://www.microsound.org
> > >>
> > >
> > >
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