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Re: [microsound] software



you can randomise the actual playback of a sample in fruity loops by
associating it with other samples or with empty channels.
the probability of the original sample being actually played when triggered
is 1/n where n is the number of channels associated with the original
sample.  for example, if you had a sample, made an association with two
other sample channels, every time your original sample was triggered,
there'd be a 1 in 3 chance it would trigger either the 1st, 2nd or 3rd
samples. pretty handy for setting up big systems of probability inside a
fairly structured composing environment.   this works real time aswell - so
every time you play back a song with commands like this it will be a
different permutation.  to do this it depends on what version you run
though.... up to 3.1 you use the set and get commands to set/reveal channel
associations, in 3.4 you need a layer channel to control the channels to be
randomised.


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 .::::.::::.:Paul Abad:::::.....:....::::
 .:T: 07 33427344::: :::: :::.::  ::.::.::.::.:::.
 .::M: 0414 783660:::::::: :::::: :::::..::::.
 .:::E: paulabad@xxxxxxxxx:::.:::::
 .::::W: www.zonar.net/abad/::::
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----- Original Message -----
From: "aleks" <bvasic@xxxxxxxxxxxxxxx>
To: "microsound" <microsound@xxxxxxxxxxxxx>
Sent: Thursday, June 13, 2002 10:27 AM
Subject: Re: [microsound] software


> You can randomize each step but that wouldnt help you in realtime i guess.
> You could use the FLP loop player and turn the shuffle all the way up
which
> would 100% randomize when it is played.  Hope that helps.  I'll look into
> it.
>
>
>
>
> aLEKs
>
>
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