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Re: wave terrain synthesis (getting slightly OT..)
i think my question is basically a maths one.....
z = (x - y) * (x - 1) * (x + 1) * (y - 1) * (y + 1)
so each part of this defines movent on a quadrant of the xy axis?
hence tracing a circular motion as x & y oscillate between -1 & 1?
is it as simple as that?
in which case, how does one "offset" the motion of z upon the plane?
or to put it another way, what variables can be introduced into the
equasion?
& what is the most simple equasion to generate circular motion.
is it z = (x - 1) * (x + 1) * (y - 1) * (y + 1)?
im happy to take this off list if anyone can help give me a quick 30 second
maths tute.
(as i will get the reply quicker too - im only on the digest...)
thanks.
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