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Re: [microsound] Sampling (was projects)
The word "sampling" seems to have more than one meaning. The original
meaning, perhaps first coined by EMU or Fairlight for the first digital
samplers (I don't believe that analogue samplers were actually called
samplers at the time),
Correct. Additionally something like a Melotron (multiple tape playback
technology) or an Optigan (optical technology) also lacked a means of
immediate capture and playback from the instrument
was closer to recording (in general). It was implied
that to sample something was to record sound into the machine via a
microphone.
The principles of digital recording were already known. "Sample"
derives from measuring a value. In the case of digital recording,
sampled values are taken at regular timer intervals and stored.
Actually there was something kind of close in name and technique going
on in analog synthesis technology. You had the sample and hold circuit,
best known for making those steppy random burble effects on earlier
synthesizer recordings. It's actually noise being sampled a sub audio
clock rate (= a frequency less than human perception - say 2 Hz) and
holding the value until the next sample is taken. If you crank up the
rate of samples per second taken the sampled and held result if
unscaled will come closer and closer to approximating the source. This
cranking up of the sample rate worked in reverse too. Take an old style
analog step sequencer. The kind with a row of knobs. Typically those
things play sixteenth notes or there abouts as set by the knobs. But a
well designed one can play back the row of notes at audio rates (say 60
cycles of each note a second) - at those rates you get digital
waveforms on analog gear. Though I can't think of examples the
pre-digital technology was there to do an extremely crude 1 cycle
sampled wave using sampled info repeatedly played by a step sequencer.
It's understood that what became the Fairlight CMI started as a digital
synthesizer with digital waveforms in memory. While in prototype form
it was realized it could be scaled up from sampling a wave cycle to
sampling longer wave cycles given sufficient RAM and A to D converters.
Same with the Synclavier which started as an Additive/FM digital synth
and was initially released with no sampling capability. The Emulator
though was first conceived as a sampler.
Gradually that first meaning has been superseded by a meaning
which is much closer to "appropriation." I would think that most
people when
they use the term sampling today, are referring to the process of
re-recording a short section of pre-recorded sound.
Also "sampling" connotes brevity. This makes it distinct from
"recording"
which is usually used to describe the capture of much longer segments
of
sound. So in this sense field recording is not sampling (unless the
recordings are very short).
Well unquestionably past technology limited sampling length rather than
being defined by length. More a technological limitation than a
determining factor.
Sampling does imply the sound is going to be reused and presumably
altered (i.e. played back at a different rate), so yes, if it's not
being manipulated then using another term may be more straightforward.
But I can remember the historical transition you are using. People
began using sampling technology to edit, loop or trigger a phrase or
longer soundbyte into a precise location.
You are on the mark if you consider the term becoming a tech oriented
euphemism of sorts over time. It doesn't always work to say that you
ripped off some audio ( ummmm... maybe in these days of heightened
patriotism one can claim to be "liberating" some sound ) or conversely
saying you are manipulating the context.
There do seem to be some parallels between creating a sculpture and a
sound piece. You can chip or carve away at something. You can work with
something soft and shapable. You can create boundaries and fill them.
You can collect and assemble objects. You can appropriate something
whole or in part.
nicholas d. kent
http://www.artskool.biz/jem/ndkent/
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