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Re: [microsound] usefulness of compressors/mastering in experimental music
- To: microsound <microsound@xxxxxxxxxxxxx>
- Subject: Re: [microsound] usefulness of compressors/mastering in experimental music
- From: derek holzer <derek@xxxxxxx>
- Date: Thu, 11 Nov 2004 12:00:07 +0100
Kassen wrote:
A very
interesting exersise is building your own in some software language or
system so you can take controll of parameters normally not accessible or
included.
In "Derek's academy for computer musicians", this exercise would be
mandatory ;-) Not only for compressors, but for all those different
kinds of effects where people just download a VST and happily twiddle
the knobs without knowing anything about what happens under the GUI.
A while back, someone was aksing if it made sense to make your own
granulator [for example] in PD even where there were "ready made"
granulators and other effects easily available. For me, there is so much
more potential in knowing how something works because you've built it
from the bottom up. Software, and the especially the visual metaphors of
software [take a look at Reason, for example, or Flash], are so strongly
deterministic in making art, and there is always some parameter, effect
or trick which you will want but the person who made your program for
you never thought of.
So this is my rationale for telling everyone to learn some kind of
rudimentary programming, even if just through PD or MAX. In my mind,
it's the difference between a software user and a computer artist.
</rant><and now back to our regularly schedualled thread on compressors>
d.
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 182:
"What wouldn't you do?"
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