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Re: [microsound] AI in microsound



Hi David,

sounds interesting. PD has quite a collection of random objects, but the cellular automata/neural network stuff isn't so immediately usable as the high-level objects I've seen in Max/MSP, but that's true in general about the differences between the two (PD = more DIY, no "black boxes", more low-level functions used vs. Max/MSP = more commercial, many high-level "black boxes" used instead of low-level objects).

I used some basic stochastic generators for an electromagnetic installation called OZONE a year or two ago. Actually, I wish I had spent more time developing the algorithms, because once I started looking at all the stuff on generative art out there.

I did find a few links to some interesting stuff already:

http://www.r4nd.org/
http://www.r4nd.org/help2.html
http://www.generativeart.com/ [many papers from several years of conferences]
http://www.generativeart.com/2000/PHILIP_GALANTER.HTM
http://www.pawfal.org/nebogeo/
http://www-106.ibm.com/developerworks/java/library/j-camusic/?Open&ca=daw-ja-news#resources [OR http://tinyurl.com/6wkxd]
http://dataisnature.com/ [nice blog, BTW!]


For the Soundscape-FM.net project, we'll be developing some kind of "intelligent" system to make mixes of the sounds based on transit between two points (i.e. play me a linear mix of all sounds in the database occurring if one were to travel between Amsterdam and Tokyo), but that is still under development and will go on-line in April.

I'd be interested as well to hear about other projects out there.

best,
derek


-- derek holzer ::: http://www.umatic.nl ---Oblique Strategy # 57: "Do the words need changing?"

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