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Re: [microsound] AI in microsound
Hi David,
sounds interesting. PD has quite a collection of random objects, but the
cellular automata/neural network stuff isn't so immediately usable as
the high-level objects I've seen in Max/MSP, but that's true in general
about the differences between the two (PD = more DIY, no "black boxes",
more low-level functions used vs. Max/MSP = more commercial, many
high-level "black boxes" used instead of low-level objects).
I used some basic stochastic generators for an electromagnetic
installation called OZONE a year or two ago. Actually, I wish I had
spent more time developing the algorithms, because once I started
looking at all the stuff on generative art out there.
I did find a few links to some interesting stuff already:
http://www.r4nd.org/
http://www.r4nd.org/help2.html
http://www.generativeart.com/ [many papers from several years of
conferences]
http://www.generativeart.com/2000/PHILIP_GALANTER.HTM
http://www.pawfal.org/nebogeo/
http://www-106.ibm.com/developerworks/java/library/j-camusic/?Open&ca=daw-ja-news#resources
[OR http://tinyurl.com/6wkxd]
http://dataisnature.com/ [nice blog, BTW!]
For the Soundscape-FM.net project, we'll be developing some kind of
"intelligent" system to make mixes of the sounds based on transit
between two points (i.e. play me a linear mix of all sounds in the
database occurring if one were to travel between Amsterdam and Tokyo),
but that is still under development and will go on-line in April.
I'd be interested as well to hear about other projects out there.
best,
derek
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 57:
"Do the words need changing?"
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