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Re: [microsound] time to kill



As I recall the algo for the timestretch was custom-coded in SND I think,
it wasn't an off-the-shelf existing tool. Listening to the attacks I was
pretty sure it was done basically by building a dense "wavefront" of
deeply layered regularly offset long samples with very long fades in/out.
I didn't get the impression it was actually doing any transient analysis,
so much of it is droney strings/winds etc. that that didn't matter though.
Leif didn't do the algo himself, he had a collaborator who helped him with
that aspect -- he's not a sound artist, he describes himself as an "idea
artist."

If by "idea", he means "drag a slider to 0.05 and hit play"...
Still, he very well might have exposed the secret behind any number of drone/ambient albums from the last ten years.


- Scott Carver


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