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Re: [microsound] re: project



I'm into an additive microsound project. Reminded me somehow of the Sound Recovery / Sound Injury project(s). They were by nature branching. Read more at HarS SoundBlog:
http://www.harsmedia.com/SoundBlog/Archief/00534.php


The only way to get things rollin' is to have the rules agreed upon and then set a deadline. So "someone" - please post suggestions to rules/instructions! Maybe some alterations - and then we go. The realization (the actual sound scaping) of the project could take at least one or two weeks. Maybe a bit more. But maybe a project that is formed in just some hours would be very exciting to be a part of too... I guess the working methods will differ a lot depending on what "speed" we choose.

To find a decent randomizer should be no problem. Dunno how exactly it is intended to work though.

Would be very nice if we could have a microsound project that finally takes place. T'was a long time since last time.


/Björn Eriksson


----- Original Message ----- From: "jeff gburek" <tsazmaniac@xxxxxxxxx>
To: "microsound" <microsound@xxxxxxxxxxxxx>
Sent: Wednesday, June 14, 2006 11:21 PM
Subject: Re: [microsound] re: project



is this project then going to be routed through
microsound.org or just be deposited there ultimately?
i am still unclear if this is going to be an "live"
and very fast thing or just allowed to evolve? i'd
like to hear more direct talk about time frame. and
what are the files that we begin with?

--- Josh Atkins <joshatkins@xxxxxxxxx> wrote:

ryuichi sakamoto started something like this called
chain music.  the
piece is on the web at
http://www.sitesakamoto.com/chainmusic/

~josh

On 6/14/06, Tim Kugel <timkugel@xxxxxxxxxxx> wrote:
> Hi,
> has an additive project been proposed ever? -  to
begin with a
> single
> work and pass it through a chain of remixes and
rewordings, and
> archive and document each step? Step order by
lottery...
> ....each step in the morph process could be given
an amount of time
> to complete. Obviously a long project-- a
turnaround time of an hour
> and a half (haha!!)? That might be too hard for me
[time zone issues
> might apply], but still a good  time. I suppose
you might allow
> branching and archiving for more opportunity for
choice.
> Geneological graphic player to explain morph
graphically? Sorry if
> it's an old idea.
>
>
>

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j.ff gbk

http://www.futurevessel.com/orphansound/

http://www.mattin.org/desetxea.html

http://www.djalma.com

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