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Re: [microsound] RE : [microsound] the politics of digital audio



Here's sort of an extreme example of increased physicality from Ars
Electronica 1994- the choreographer has worked with a composer to
coordinate movement with samples that are triggered by the dancers
movement so the dancer plays the music rather than
http://www.christian-moeller.com/display.php?project_id=12&play=true

Christian Moeller has several projects that relate to these technologies
including electronic clothing

 my biggest and most obvious hang up with laptop performance is the one
command at a time problem unless you use a midi controller. I recently
built this  (not a fishing vest)
http://pond.sewanee.edu/3micro.html
as an experiment using sensors to load samples and  control volume in
actionscript- I have been looking for a way to get the teleo
micorocontroller to work with Processing (open source) rather than Flash 
but it is buggy and I havent had any success. Has anyone used the arduino
or other systems to do something similar?

This interface can be used with any analog or digital input- Infrared
sensors, capacitance sensors, sliders, anything to generate a variable
resistance can be translated into numbers- to load samples, control volume
and generate visual events- the next step is to get the Flash OSC (aka
FLOSC) to work (which is more complicated (requires more clumsy code) than
running it in Processsing) to send data to Pd to generate original sound
rather than using only samples.

I am not an experienced programmer and if any one has any advice it would
be welcome.

thanks

greg


>
>>> Personally (I'm a 1 individual statistic), y feel a little bit tired>> of
>>> certain paradigms surrounding digital artists nowadays:
>>> 1_The increasing lack of physicality
>> Yes much discussion has transpired about performers staring at laptops
etc.. do video projections help or make it worse, etc??
>> For my most recent performance I considered attaching a guitar strap to
a piece of equipment that would normally be rack mounted so I could
"jam" on it. But I was in a rush and had to skip it until the next
time.
>
>
> Live drums or similarly physical elements help a ton:
> My stuff is very percussive, so I have a Simmons SDSV (Usually kick and
snare) mounted on a stand with a Roland SPD11 drum pad dingus.
> The SPD11 is connected to a midi merger so it can share a maxed out Emu
e6400 racksampler with either the standard Oxy8 or a Korg Kontrol49.
I've thought about slinging the oxy8 on a strap like a keytar - your
comment
> (and the recent acquisition of a Dremmel tool, heh) has pushed me over
the
> tipping point towards doing that.  Also on the list, dbeams or similar
proximity controllers. Yum.
>
>
>>> 2_The increasing lack of conceptual and/or ideological content
>> My biggest issue here is how to do this without requiring the listener,
especially a live audience to have a large amount of knowledge about
ones concepts or idealogies in order to understand it or recognize it.
Of course some performers may only play to those that they expect to
have this knowledge.
>> Being that I work in video professionally I tend to try to juztapose
concepts from one on the other.
>
>
> I use whispered/screamed/grated lyrics to convey additional context
along
> with vocal samples (usually speech, but sometimes speech sounds or
formants).
> Usually these are either self made or pulled from obscure sources - no
bloody Blade Runner or Evil Dead or Full Metal Jacket crap.
>
>
>
>>> 3_The increasing importance given to tools
>> Personally this is why I avoid the laptop.. seems too easy to get
trapped by the software.. even though I know that there is great
possibility in the software ..I have to I prefer to write my own tools
even if they are written in inappropriate languages.
>
>
> I usually jam things out on both hardware and software, then lay it out all
> pretty in software, and then hack it all up and recreate it live on
hardware.
> Feels more immediate, more control, closer to its roots.  *shrug*   To
justify itself, a laptop or rackmount computer would have to really add
sonic and visual and physical aspects, even if that just means tweaking
stuff with a touch screen or some dbeams or something.
>
> ~ !J!
> http://www.endif.org
> http://www.crunchpod.com
> http://www.thirdwavecollective.com
>
>
>
>
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