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Re: [microsound] Ponggame



you can use processing or flash to send OSC data to programs like pd to
generate sound, there may be a way to do the same but I havent downloaded
the pong game.

we built a simple teaching example using pd and processing  to send x and
y coordinates from mouse positions or from other data to three machines
running pd via a router. I have attached a version that was used to create
the illusion of wind blowing through a room when the six speakers were
spread around a room. you might be able to adapt it for what you want to
do



also processing has been updated since this was written so that its code
resembles other java-based languages more closely :
imagelink becomes imageLink
framerate becomes frameRate

I have updated this one yet but will soon
I am not an expert but you can contact me off list if you need help with it

http://puredata.org/
http://processing.org/


greg



> Hello
> I am trying to make a simple (it looks simple)
> installation. It is the game Pong (this version
> http://uri.cat/software/netPong/ ) . I want to divide
> the gamefield in 15 squares and assign an predefined
> soundevcent to each of them. Everytime the ball enters
> a new square, it should trigger the evnt of that
> square. So for this i need a way to track the ball. Is
> there anyone who could help me out? I am just a
> student so i don't have much experience.
> thanks a lot
> Samuel Van Ransbeeck
>
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