“Hi Randy, after some internal discussion, here’s our
preliminary list.
1) Intermittent glitching (”mech, intermit”) done in a way
that’s more random sounding vs periodic.
2) Bit-resample, such that there is audible artifacting (sounds
like a bad mp3 encode).
3) shifting channels (sounds like a speaker cut out). Again,
the goal should be to sound somewhat random.
4) Laugh-track, at a respectable volume level.
5) Saw-tooth volume, so long as the volume goes to (or close
to) zero, so that the track can’t be fixed by an inverse saw increase.
6) Beep, at a high volume
In the future, you might do experiments with static noise
overlays (sounds like faulty recording equipment), voice over
(public domain audio), and overlapping songs.
You probably don’t want to apply any effect for the first 30-60
seconds, so the user thinks they got a good track. We should take
some care to ensure that when there is intermittent effects they
happen in the same places so that it’s not possible to take the
good portions of one version and splice them with the good portions
of another version to get a complete (and perfect) third version.”