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Re: [microsound] (web-based) interactive sound art?
Hi Niklas,
Pure Data might also be an interesting way to go. You could run it on a
Linux server, and provide a Flash interface using the Flashserver
objects to allow communication using OSC between web-based clients and
the actual app running on a server.
Or, since PD is multiplatform and completely free, you could provide a
customized set of installers, so that all DSP is done locally, and only
OSC messages are exchanged over the Net.
Supercollider would be useful for this as well, although I don't know
about the Flash interface for example [you could of course use OSC
locally to link the flashsever pd object to SC, if you want to be
complex about it!]. But this only works if all your clients are running
Mac OS 9 or X, or Linux, because AFAIK there is no SC for windoze.
Speaking of players, somewhere out there exists a interface between
Quake 3 Arena and Pure Data. You could use this for a real multi-user
"gaming" environment. Shoot 'em up!
I [heart] open source.
d.
Niklas Werner wrote:
I am trying to get away from using MIDI in favour of OSC and direct DSP on
the audio (That's why I'm thinking of using SuperCollider). I will direct
much attention to the musical quality of the system's output, possibly in
exchange for not getting a decent interface done.
Features will basically be:
- "off-line" interface for composers to create sound art
pieces/installation for the web (this is where there must be a framework
to allow "composition" of the Net's peculiarities (latency, jitter,
interaction between the players, etc...) in addition to the usual musical
parameters
- on-line interface for "players" to mess around with the installation
- All that probably in a p2p approach using a server only for net-address
brokerage
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 155:
"The most important thing is the thing most easily forgotten"
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