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Re: [microsound] (web-based) interactive sound art?



Hi Niklas,

Pure Data might also be an interesting way to go. You could run it on a Linux server, and provide a Flash interface using the Flashserver objects to allow communication using OSC between web-based clients and the actual app running on a server.

Or, since PD is multiplatform and completely free, you could provide a customized set of installers, so that all DSP is done locally, and only OSC messages are exchanged over the Net.

Supercollider would be useful for this as well, although I don't know about the Flash interface for example [you could of course use OSC locally to link the flashsever pd object to SC, if you want to be complex about it!]. But this only works if all your clients are running Mac OS 9 or X, or Linux, because AFAIK there is no SC for windoze.

Speaking of players, somewhere out there exists a interface between Quake 3 Arena and Pure Data. You could use this for a real multi-user "gaming" environment. Shoot 'em up!

I [heart] open source.

d.


Niklas Werner wrote:

I am trying to get away from using MIDI in favour of OSC and direct DSP on the audio (That's why I'm thinking of using SuperCollider). I will direct much attention to the musical quality of the system's output, possibly in exchange for not getting a decent interface done.

Features will basically be:
- "off-line" interface for composers to create sound art pieces/installation for the web (this is where there must be a framework to allow "composition" of the Net's peculiarities (latency, jitter, interaction between the players, etc...) in addition to the usual musical parameters
- on-line interface for "players" to mess around with the installation - All that probably in a p2p approach using a server only for net-address brokerage



-- derek holzer ::: http://www.umatic.nl ---Oblique Strategy # 155: "The most important thing is the thing most easily forgotten"

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