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Re: [microsound] data -> sound examples



allow me to chime in, even if i'm not very well-versed on the subject! sonification does indeed interest me, i didn't however find the time to investigate it more thouroughly so far. hope this discussion helps to get me started digging deeper...(it allready did, i guess)

a few tidbits i'd still like to mention.... even if only for entertainment value

>>... I recall 
>>hearing something about Aphex Twin using an image -> sound processor at 
>>some point? 

he reportedly used an image of himself transformed to sound with metasynth. metasynth (and on a less advanced level coagula) use fft resynthesis to turn bitmaps to sound
there is also a cool small program (for pc) called bitmap & waves which has some different functions to coagula
http://www.webcenter.ru/~vsoft/BitmapPlayer.htm

not sure if you do not allready know this, but there is a "sonification report" at below link, think i got it from this list actually...
>>The purpose of this paper is to provide an overview of sonification research, including the current status of the field and a >>proposed research agenda. This paper was prepared by an interdisciplinary group of researchers gathered at the request >>of the National Science Foundation in the fall of 1997 in association with the International Conference on Auditory Display (ICAD). http://www.icad.org/websiteV2.0/References/nsf.html



concerning turning "raw" data into sound directly... back when i began making music with just a computer, without a lot of samples yet and not many softsynths around (vaz* 1.0 - those were the days) and me not yet into csound or pd (which i am a very newbie at still) i used to create a lot of sounds by opening any documents i found on my pc as .raw files in my soundetior.
i found .exe files to be especially interesting... (turn down volume when trying, though!)
only recently i found out that smartelectronix (www.smartelectronix.com) are running a competition where they ask to create tracks with the .dll files of their plugins converted to sound are the only source sounds allowed....
*actually one of the coolest sounding .exe's i ever abused that way, besides being a great noizebench....

a while back i tried this approach again and discovered that turning peak file information files, such as the *.gpk files wavelab writes or sonic foundry's *.sfk fomat give very interesting results, as their result often "mirrors" the sound it was created for...
i do suppose that quite a few people in the microsound/electronica field have tried/are using this approach, and i'd be very interested if people have any ideas how to push this "lo-fi" approach further...

personally i would think it might be very interesting to bring the "feedback-approach" into it...
there have been experiments with sonifying people's brainwaves, playing the result back to them...
i think this could be expanded to other fields (and probably has been)... 
an idea would be to analyse the movement of people dancing in a club/venue on various parametes (floor vibration, detectors that analyse the movement of different colours of the cloth, temperature, etc.) and have this modulate/trigger/musical events, so kindoff "the more people dance the wilder the music gets"...


i guess i lot more has been answered by christopher's interesting post allready, so i shut up...

peace,
th_ost




\\\\\\\\\\\\\\\\\\\\\\\\\\
th_ost: tomoroh hidari_oliver stummer
alter & ego

>>...this is an anagram of shit<<
http://www.tomoroh.com/
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