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[microsound] usefulness of code and open standards
Alex Young wrote:
I've been looking at a lot of software art recently, and I find it sad
that people don't distribute their code more often.
I'm in complete agreement. Once you start to consider the artistry in
creating and manipulating code, it seems ridiculous that people would
want to hide that. Seems like people should be proud to show how they
made something. I usually hate painting metaphors, but it's a bit like
seeing the brush-strokes.
More on topic, however--if each video or sound is an instance or example
of that code at work, then the code itself is really the "composition",
and should be accessible as such. Now, I can read music about as well as
I can read C++ [in fits and starts ;-) ], but if you restricted people's
ability to appreciate Bach to a recital, and kept the scores hidden away
from public sight, Classical music as we know it simply wouldn't exist.
There's even less people using open standards such as SVG to create
art, rather than Flash/Shockwave.
There is a lot of danger in creating something that only plays with one
piece of software, and which requires an end-user license agreement from
each viewer. I.e. it is not legal to distribute a copy of Shockwave
player with your Shockwave file--each person has to go to Macromedia and
get their own player and click on their own license agreement. This is
exactly one point that the GPL is supposed to get around!
Besides that, think about all those early RealPlayer codecs that are now
unsupported! No one else can legally make a player for them [the codec
is closed + proprietary], so you are talking about almost two years of
content encoded for Real which cannot be viewed or heard *ever* again
[legally, at least]. Or old video game ROMS, etc.
Adam Hyde/radioqualia has written a nice rant about this in his open
streaming manual:
http://www.radioqualia.net/streaming_manual
By the way, what conference was it?
PIKSEL, at BEK in Bergen, Norway:
http://www.piksel.no/piksel04/index_html
ciao,
d.
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 53:
"Do something boring"
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