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[microsound] usefulness of code and open standards



Alex Young wrote:

I've been looking at a lot of software art recently, and I find it sad that people don't distribute their code more often.

I'm in complete agreement. Once you start to consider the artistry in creating and manipulating code, it seems ridiculous that people would want to hide that. Seems like people should be proud to show how they made something. I usually hate painting metaphors, but it's a bit like seeing the brush-strokes.


More on topic, however--if each video or sound is an instance or example of that code at work, then the code itself is really the "composition", and should be accessible as such. Now, I can read music about as well as I can read C++ [in fits and starts ;-) ], but if you restricted people's ability to appreciate Bach to a recital, and kept the scores hidden away from public sight, Classical music as we know it simply wouldn't exist.


There's even less people using open standards such as SVG to create art, rather than Flash/Shockwave.

There is a lot of danger in creating something that only plays with one piece of software, and which requires an end-user license agreement from each viewer. I.e. it is not legal to distribute a copy of Shockwave player with your Shockwave file--each person has to go to Macromedia and get their own player and click on their own license agreement. This is exactly one point that the GPL is supposed to get around!


Besides that, think about all those early RealPlayer codecs that are now unsupported! No one else can legally make a player for them [the codec is closed + proprietary], so you are talking about almost two years of content encoded for Real which cannot be viewed or heard *ever* again [legally, at least]. Or old video game ROMS, etc.

Adam Hyde/radioqualia has written a nice rant about this in his open streaming manual:

http://www.radioqualia.net/streaming_manual

By the way, what conference was it?

PIKSEL, at BEK in Bergen, Norway:

http://www.piksel.no/piksel04/index_html

ciao,
d.

--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 53:
"Do something boring"

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