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Re: [microsound] Using PD for microsound (newbie)



I agree with Derek, in that control algorithms are the trickiest to
come by.  For example, even looking at his granular synthesis patch,
there isn't a lot of extreme sophistication at the atomic grain level.
 The art comes in the interface, and how to control the multitude of
parametric information that accesses this relatively simple device.

A tricky thing with sequencers is that we've all had experience with
various versions of the piano roll, or even score editing (i.e.
Csound).  But we want something exotic;  that's why we choose more
esoteric music software.  But then, how are we to sequence?  It is
challenging to create new paradigms to explore without referencing
previous paradigms.

A valid strategy is to use the existing methods for what they're good
at, no need to reinvent the wheel.  But, when you find these tools
lacking, use that as inspiration to design extensions with the
appropriate software.  Of course, reinventing the wheel can be a great
lesson in software design, and might even make you respect the
brilliant designers who implement free and commercial strategies
(abelton, pd, cycling74, etc).

~Kyle  

On Apr 3, 2005 6:52 AM, derek holzer <derek@xxxxxxx> wrote:

> 3) Events over time: this is another way of talking about such things as
> sequencers and envelope generators--they are simply a description of an
> event over a duration (i.e. play a note, start a loop, turn the volume
> up and down, change the pitch, lengthen the delay...). There's an
> interesting thread about sequencers on the PD list right now, with
> people discussing everything from the traditional piano roll and bar
> staff to using data structures. Generative or algorithmic event creation
> also falls into this area, i.e. things like neural networks and so on.
> 
> My patches generally combine all three of these things, and I find that
> the most challenging part is the last one. Making and using one effect
> in PD does not constitute a "performance" (a filter sweep does not a
> techno track make). Finding creative ways of controlling that one effect
> brings you a lot closer to making art with it.



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http://perhapsidid.blogspot.org
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