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[microsound] re: Help for the beginner and Hello's



If anyone knows of a good book or magazine for mixing theory please let
me know. I know how do do things and what gear to use to do it, but I
am curious about techniques for, say, highlighting a vocal or
instrument and giving it "room" amongst all the other instruments so
that things do not sound muddy.

http://www.soundonsound.com/
tends to have good articles, their last decade or so is online and searchable though you need a subscription to read any article published in the last 6 months (older requires no subscription or registration), it's excellent because they have one foot in the commercial music door yet their readership is all electronic music makers.


As to my take on your issue.

Compression isn't so hard to explain though learning how to best apply it is. It's compressing the dynamic range, in other words the relation from soft to loud, typically making things more uniformly loud. Often you are also doing some limiting, that's taking the occasional very loud sound and reducing it to merely as loud as a certain level.

Generally most vocal work on professional product has been mixed using a compressor. There are debates as to it being less "natural" sounding. In moderation it certainly improves things. In excess it can become a distortion... which might or might not be desirable. Someone mentioned distortion, which is a proper audio term but not necessarily what I'm talking about

Same with acoustic instruments. Many electronic instruments are more or less good to go unless you desire a pumped up feeling. Too much and the sound will become annoying or unpleasant, then again some kinds of music want to be that way. I mention compressing first because just doing it may get you near your goal.

EQ then becomes the major tool. Most of the melody and vocal "information" is in the midrange frequencies so using a parametric EQ to cut the right amount of the right frequencies on the other tracks that have the most of those frequencies works best. It's something you need to listen and adjust by ear.

Finally there's something that's done a lot in commercial voiceover work though not so much in music, called ducking. You need to have an ability to sidechain in your software or hardware, it's not universally found. You would be applying the smoothed out dynamic info from your main track to inversely reduce the amplitude of other track(s). Generally the manual will tell you about it if you have it.

Remember that you are most likely doing your own arrangement. And for a bit of a lecture, something that separates a good arranger from a not so good one is the ability to put together sounds that work together. There is a tendency to want to fix things in the mix but if you can work your elements in the first place so you don't need any sort of "fix" later then it's so much the better. Certain sounds do wind up fighting or getting in the way. Maybe it's sometimes best to replace one or more.

nicholas d. kent
http://technopop.info/ndkent/

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