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[microsound] re: Help for the beginner and Hello's
If anyone knows of a good book or magazine for mixing theory please
let
me know. I know how do do things and what gear to use to do it, but I
am curious about techniques for, say, highlighting a vocal or
instrument and giving it "room" amongst all the other instruments so
that things do not sound muddy.
http://www.soundonsound.com/
tends to have good articles, their last decade or so is online and
searchable though you need a subscription to read any article
published in the last 6 months (older requires no subscription or
registration), it's excellent because they have one foot in the
commercial music door yet their readership is all electronic music
makers.
As to my take on your issue.
Compression isn't so hard to explain though learning how to best
apply it is. It's compressing the dynamic range, in other words the
relation from soft to loud, typically making things more uniformly
loud. Often you are also doing some limiting, that's taking the
occasional very loud sound and reducing it to merely as loud as a
certain level.
Generally most vocal work on professional product has been mixed
using a compressor. There are debates as to it being less "natural"
sounding. In moderation it certainly improves things. In excess it
can become a distortion... which might or might not be desirable.
Someone mentioned distortion, which is a proper audio term but not
necessarily what I'm talking about
Same with acoustic instruments. Many electronic instruments are
more or less good to go unless you desire a pumped up feeling. Too
much and the sound will become annoying or unpleasant, then again
some kinds of music want to be that way. I mention compressing first
because just doing it may get you near your goal.
EQ then becomes the major tool. Most of the melody and vocal
"information" is in the midrange frequencies so using a parametric EQ
to cut the right amount of the right frequencies on the other tracks
that have the most of those frequencies works best. It's something
you need to listen and adjust by ear.
Finally there's something that's done a lot in commercial voiceover
work though not so much in music, called ducking. You need to have an
ability to sidechain in your software or hardware, it's not
universally found. You would be applying the smoothed out dynamic
info from your main track to inversely reduce the amplitude of other
track(s). Generally the manual will tell you about it if you have it.
Remember that you are most likely doing your own arrangement. And for
a bit of a lecture, something that separates a good arranger from a
not so good one is the ability to put together sounds that work
together. There is a tendency to want to fix things in the mix but if
you can work your elements in the first place so you don't need any
sort of "fix" later then it's so much the better. Certain sounds do
wind up fighting or getting in the way. Maybe it's sometimes best to
replace one or more.
nicholas d. kent
http://technopop.info/ndkent/
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