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Re: [microsound] Artificial Life Music Control



Hi,

Indeed there are many cool things to do with cellular automata, conway's life etc.
I've found though, that eyes are a lot better at catching these patterns then ears are.
No reason for defeat : ) still cool things to do with it...
I made a simple generative sequencer based on CA, seems kind of random, but different.
I'm making an installation on CA at the moment too.
someone i know used conway's life to compose the different parts playing (alive means sound on, plus synthesis) and projected them too. in that way, people got more of an understanding of the proces behind it.


cheers

isjtar

Op 5-mrt-06 om 04:49 heeft Miller Peterson het volgende geschreven:

Lately I have been thinking that it would be interesting to try using
artificial life simulations as sources of control signals for sound
objects. I've seen some examples of this done, for example with
cellular automata. I think the problem with this is that it's too hard
to see in advance what effect changes to the system parameters will
have on the output. In general, the fact that artificial life involves
lots of really simple interactions between the system's elements
producing interesting / complex behavior means that it will always be
difficult to predict how the system will behave.

On the other hand, I think the inherent difficulty in precisely
controlling artificial life is also precisely what makes them
interesting as musical elements. A live performance with tools like
this would be more like a jam session between a musician and the
system. I guess the important thing would be to reach a balance
between the system being completely opaque and it having a certain
amount of complexity / unpredictability.

Has anybody already seen interesting examples of this kind of thing?
Any general thoughts on the subject?

Miller Peterson

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