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Re: [microsound] Help for the beginner and Hello's
Hi~
You could experiment with equalization, compression, panning, and
amplitude. By putting things in center (equal amplitudes on both/all
channels) you give them more "attention." Or, you could pull a
"Beatles" and isolate aspects to one channel alone. This is great for
hi-fi and headphones, but for crappier systems you run the risk of
losing important signals. Also, by using eq judiciously to band limit
your various signals, you can create puzzle pieces that you can fit
together in the mix.
Compression is a bit more difficult to explain, except that it
distorts the sound by squashing your signal. This is good to thicken
vocals and make things sound louder, like on the radio. It's easy to
over-use. All these tricks, combined with panning and careful
amplitude control (making thicker, noisier textures quieter), you will
have mastered an awesome mix.
I don't know of any books about this, but most people I know learn
this through experience. A good idea would be to try an etude of
arranging 10 or so textures in audacity (or whatever multi-track
editor you prefer) and playing with the aforementioned parameters.
Good luck!
~Kyle
On 3/4/06, thewade <pdman@xxxxxxxxxxxxxxxx> wrote:
/index.php?clang=6
>
> If anyone knows of a good book or magazine for mixing theory please let
> me know. I know how do do things and what gear to use to do it, but I
> am curious about techniques for, say, highlighting a vocal or
> instrument and giving it "room" amongst all the other instruments so
> that things do not sound muddy.
--
http://perhapsidid.blogspot.com
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