oy. jeez. yeesh.
if there are (obviously / at least) two sides to things, then here
they are, ridiculous or no.
on one hand, it can be helpful (and at least relieve some
curiousity) to know the ones-and-zeros or whatever of a specific
artwork. this does not necessarily bring with it a deeper
understanding of the work itself (if one is to be had at all),
neither does it provide insight into one's own artistic practice.
I do not find it to be in any way ridiculous to willfully ignore
the technical trappings of a work. ANY audience can view (and
maybe even understand!) a work simply by encountering it, and
while there "how'd they do that?" curiosity may be picqued, the
answer is not necessary for their enjoyment of the work.
GENERALLY, the most communicative parts of a work occur after the
technical production - in the viewing, audition, or performance.
I'll give that there are many, modern artworks that rely heavily
on their technical apparatus (or process) to communicate with an
audience. but there is still a necessary narrative that occurs
after this, which relies on the exhibition of the work to the
audience.
THAT is the relevant part of the work.
(not to say that production expertise is worthless in relation to
artistic or conceptual whatever, rather that our experience of the
work contains the most information to be understood and enjoyed)
SO - no one is being ridiculous here. please.
thanks, ralph, for reminding me of that small chip on my
shoulder. I thought I misplaced it!
graham, I hope the small technical brief helps you with your
work. I agree, it looks like Jitter mapping video to 3-D
whatevers. not my specialty, but I recognize it.
billy g, bored at work
fraufraulein.com
On Sep 13, 2006, at 12:33 PM, Graham Miller wrote:
that is the most ridiculous thing i have ever heard.
On 13-Sep-06, at 5:15 AM, steinbrüchel wrote:
and i think it's really not relevant how something is made...
ralph.
Am 13.9.2006 11:12 Uhr schrieb "Roland Hausheer" unter
<roland@xxxxxxxxxxxxx>:
it's MAX/MSP Jitter, mostly mapping movies on 3d objects and other
effects.
best,
roland
ps: I think the copynature DVD is better...
Illustream.ch
Roland Hausheer
Am Wasser 55
8049 Zürich
phone 01 340 25 73
roland@xxxxxxxxxxxxx
Am 13.09.2006 um 06:36 schrieb Graham Miller:
and for your viewing pleasure:
http://homepage.mac.com/etrerk/readdvdsample/readmov.html
this blew me away at mutek. one of the best act of the
festival. i
want to learn how this was done and how i might be able to do
this
kind of thing myself.
any guesses on the software used for this? i must know!
this is the shit as far linking visuals to experiment glitch
microsound techno or whatever you want to call it. i know
rasternoton
does some really cool synced up stuff.
thanks a million in advance.
drooling graham
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