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Re: [microsound] Algorithmic sound design between instrument, installation and game



me too!

i love this kind of stuff.

g.

On 22-Feb-08, at 10:31 PM, Tobias Reber wrote:

Dear all,

I'm currently gathering material for a small paper on (interactive) sound art that is neither clearly instrument, installation nor game. Some ideas: performance software as game, musician as player, composition = level. If you know of any projects, artists or other sources that have something to do with these key phrases, please let me know. Opinions, ideas and suggestions
are most welcome, too. :)

Thanks,

Tobias



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