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[microsound] Algorithmic sound design between instrument, installation and game
Dear all,
I'm currently gathering material for a small paper on (interactive) sound
art that is neither clearly instrument, installation nor game. Some ideas:
performance software as game, musician as player, composition = level. If
you know of any projects, artists or other sources that have something to do
with these key phrases, please let me know. Opinions, ideas and suggestions
are most welcome, too. :)
Thanks,
Tobias
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