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Re: [microsound] Music Technology graduate interested in Game Audio



Yup, I've already started familiarising  myself with the most popular
middleware tools such as FMOD, XACT and Miles Sound System, but I really
regret not taking a programming class in university.  Never too late to
learn I guess.

2008/7/30 Morgan Sutherland <morgan@xxxxxxxxxxxxxxxxxxxx>

> 1. I know a few folks who love their jobs at Ubisoft in Montreal.
>
> 2. I met a guy the other day who does programming for gaming audio. He
> told me that for each game, there's typically one sound designer (it
> would take you a long time to get that position) and a number of
> programmers who build the tools that the sound designer uses. These
> are tools that will let you, for instance, paint where on a 3d map
> certain sounds will be heard (like automation curves in a sequencer,
> but 3-dimensional, and the character is the play-head/cursor). So, my
> guess is that you wouldn't be of much use unless you A. had a lot of
> experience with sound design B. are a programmer with a sound-design
> background. But that's just one guy's experience at Ubisoft.
>
> Good luck! I've always wanted to compose/design sound for anime myself.
>
> On Mon, Jul 28, 2008 at 10:32 PM, js-alexander <craftid@xxxxxxxxx> wrote:
> > Hey everyone,
> > Over the last five years or so, I have become very interested in the
> video
> > games industry (aside from just playing games of course), and have set my
> > sights and heart on a job in game sound design.  Now, I understand that
> it's
> > a very niche market, and I'm not outright asking for a job (I live in the
> > UK, and will travel/act as slave by the way :-p), but I was wondering if
> any
> > microsounders are familiar with this industry?  Any suggestions on how to
> > improve my skills specifically for game audio?
> >
> > --
> >
> > Johnny.
> >
>
>
>
> --
> Morgan Sutherland
>
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-- 

Johnny.