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Re: [microsound] Using PD for microsound (newbie)



I agree.  This concept of building specific modules
applies to any software environment for sound-making. 
There is a common notion of the laptop replacing the
orchestra, but it doesn't have to.  It is more
important to make a responsive and subtle control
system than it is to have a "swiss-army knife".  In
the end, if it sounds good and works, that is the most
important thing.    

andrew

--- david golightly <davigoli@xxxxxxxxxxx> wrote:
> >However, the design strategy I've been noticing
> (thanks Derek, for
> >such a great lesson in Particle Chamber) from other
> peoples patches
> >makes me think that it's better to tackle these
> different features as
> >modular entities, and then tie them together after
> they're debugged.
> >Otherwise, how are you going to find that blasted
> error?
> >...I know this is Pd-centric,...
> 
> actually, I don't think this is pd-centric at all -
> patcher languages borrow 
> the concept from object-oriented programming that
> code should be modular, 
> and different parts of code should be insulated from
> each other - especially 
> when dealing with large programs, this is essential
> for debugging.  the 
> modest amount bit of pd-patching i've done over the
> last few months since 
> i've been using it i found i've employed a lot of my
> (very, very) basic C++ 
> skills, in terms of making lots of abstractions and
> tools that do a specific 
> but minor job, then cobbling them together in
> various ways to make larger 
> patches, then putting 3 or 4 patches together to
> make a performance 
> environment, for a specific performance.
> 
> I'm not sure how you improvise, but I know that you
> have to prepare for a 
> performance somehow, and that involves refining your
> tools, yes, but also 
> limiting them -- a percussionist, for example, can't
> just bring along every 
> little rattle and drum he's got in his collection
> because he thinks he might 
> want to use it - he selects a few that will
> determine his sound-palette for 
> the evening, then explores the possibilities they
> offer.  Any 
> instrumentalist is confined to some extent by the
> natural limitations of 
> their instrument - even pushing the boundaries is
> only possible because 
> there's a boundary there to begin with.  Yet
> computer musicians, it seems to 
> me, find themselves with their boundary-pushing
> instincts in an empty space 
> where the only boundaries are mental (how
> skilled/imaginative you are, etc). 
>   It's really an old problem, I think - not
> overeating when the buffet looks 
> so good...
> 
> david
> 
> -  ---=---^---   -^-  -=- - - ^------ - -^---^-  --
> --^^  --===
> 
> http://home.earthlink.net/~davigoli
> 
> 
> 
>
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> 

Andrew Benson
www.cloud-machine.com


		
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