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Re: [microsound] Using PD for microsound (newbie)
- To: microsound <microsound@xxxxxxxxxxxxx>
- Subject: Re: [microsound] Using PD for microsound (newbie)
- From: andrew benson <cloudmachine99@xxxxxxxxx>
- Date: Tue, 05 Apr 2005 10:02:19 -0700 (PDT)
- Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys
I agree. This concept of building specific modules
applies to any software environment for sound-making.
There is a common notion of the laptop replacing the
orchestra, but it doesn't have to. It is more
important to make a responsive and subtle control
system than it is to have a "swiss-army knife". In
the end, if it sounds good and works, that is the most
important thing.
andrew
--- david golightly <davigoli@xxxxxxxxxxx> wrote:
> >However, the design strategy I've been noticing
> (thanks Derek, for
> >such a great lesson in Particle Chamber) from other
> peoples patches
> >makes me think that it's better to tackle these
> different features as
> >modular entities, and then tie them together after
> they're debugged.
> >Otherwise, how are you going to find that blasted
> error?
> >...I know this is Pd-centric,...
>
> actually, I don't think this is pd-centric at all -
> patcher languages borrow
> the concept from object-oriented programming that
> code should be modular,
> and different parts of code should be insulated from
> each other - especially
> when dealing with large programs, this is essential
> for debugging. the
> modest amount bit of pd-patching i've done over the
> last few months since
> i've been using it i found i've employed a lot of my
> (very, very) basic C++
> skills, in terms of making lots of abstractions and
> tools that do a specific
> but minor job, then cobbling them together in
> various ways to make larger
> patches, then putting 3 or 4 patches together to
> make a performance
> environment, for a specific performance.
>
> I'm not sure how you improvise, but I know that you
> have to prepare for a
> performance somehow, and that involves refining your
> tools, yes, but also
> limiting them -- a percussionist, for example, can't
> just bring along every
> little rattle and drum he's got in his collection
> because he thinks he might
> want to use it - he selects a few that will
> determine his sound-palette for
> the evening, then explores the possibilities they
> offer. Any
> instrumentalist is confined to some extent by the
> natural limitations of
> their instrument - even pushing the boundaries is
> only possible because
> there's a boundary there to begin with. Yet
> computer musicians, it seems to
> me, find themselves with their boundary-pushing
> instincts in an empty space
> where the only boundaries are mental (how
> skilled/imaginative you are, etc).
> It's really an old problem, I think - not
> overeating when the buffet looks
> so good...
>
> david
>
> - ---=---^--- -^- -=- - - ^------ - -^---^- --
> --^^ --===
>
> http://home.earthlink.net/~davigoli
>
>
>
>
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Andrew Benson
www.cloud-machine.com
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