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Re: [microsound] Help for the beginner and Hello's
If you want to avoid the wall-of-mud sound you should first take care
of the voicing of the sounds going into the mix.You can try to use
different software when creating sounds to avoid everything having
the same sonic character. If you use 24-bit (or more) recording keep
peak levels on individual channels below -16dB. Enable all dithering
you can find on your DAW.
When you get to the mix use the best EQ you own (lesser ones tend to
impart their ow character over every sound) to (at least as a start)
gently tweak the sounds. Use nothing else on the mix until you get it
right. Use the mixer, ride the levels. Be very careful with reverb.
I have found no magic technology to help in this - just learn to
listen and use good quality equipment.
Finally avoid any mastering plug-ins or multi-band compressors. They
will mash any mix into a mud-pool. I prefer to just use gentle single-
band compression followed by a limiter. Never normalize the mix to
0dB, stop at -6DB to avoid distorting the majority of D/A:s on the
market.
Sorry if all this is obvious ;=) It usually is worth it to get a
good mix - it helps the listener stay focused.
5 mar 2006 kl. 02.30 skrev thewade:
Oh, I feel an A/D discussion coming on...
I know how sampling rates and Nyquist's theorem affect the
frequencies and how noise adds warmpth and that certain "feel", but
I guess I was interested more in retaining detail amongst many
signals.
I know one can notch-filter sounds into seperate frequency ranges
and that works to some degree but there has to be a technique I am
missing - not pan, frequency, reverb, compression... What am I
missing? I will just have to play around some more I guess.
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