totally.
which is what makes the field so fascinating to me.
On 30-Jul-08, at 1:44 PM, craquemat wrote:
seems like there would be a great deal of crossover here with the
movie business, since it certainly seems like a lot of games are
headed that direction; an amalgamation of film and gaming.
Graham Miller wrote:
loving this thread...
question: guys like richard devine, and other 'high profile' sound
designers - how much game coding are they actually doing?
i mean it strikes me as two different kinds of skill sets. such there
must be overlap and there should probably be some overlap, but just
'cause you can code some sound engine doesn't mean you have any idea
how to make a spaceship sound really cool... it's this classic debate
that goes on forever in the reaktor forums about the 'instrument
builders' and the 'instrument players.'
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