yeah ditto... i've done some sound design and incidental music for film:
http://youtube.com/watch?v=wvzmF1XBrmQ
it's something i'd like to get into more, but i've always been unsure
how to 'insert' myself in the business except by making friends and word
of mouth.
Graham Miller wrote:
totally.
which is what makes the field so fascinating to me.
On 30-Jul-08, at 1:44 PM, craquemat wrote:
seems like there would be a great deal of crossover here with the
movie business, since it certainly seems like a lot of games are
headed that direction; an amalgamation of film and gaming.
Graham Miller wrote:
loving this thread...
question: guys like richard devine, and other 'high profile' sound
designers - how much game coding are they actually doing?
i mean it strikes me as two different kinds of skill sets. such
there must be overlap and there should probably be some overlap, but
just 'cause you can code some sound engine doesn't mean you have any
idea how to make a spaceship sound really cool... it's this classic
debate that goes on forever in the reaktor forums about the
'instrument builders' and the 'instrument players.'
---------------------------------------------------------------------
To unsubscribe, e-mail: microsound-unsubscribe@xxxxxxxxxxxxx
For additional commands, e-mail: microsound-help@xxxxxxxxxxxxx
website: http://www.microsound.org
---------------------------------------------------------------------
To unsubscribe, e-mail: microsound-unsubscribe@xxxxxxxxxxxxx
For additional commands, e-mail: microsound-help@xxxxxxxxxxxxx
website: http://www.microsound.org